How does it come up with the CEO and business' name? I assume there's gotta be finite number and the game has to end (?) Anyways, sick game.
The Permanent Upper Crow
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Re: The Permanent Upper Crow
#12Re: The Permanent Upper Crow
#13Fascinating. I was able to escape the suffering by simply not purchasing a top hat. An interesting lesson that the pursuit of conspicuous consumption is the root of one’s own suffering. A strange game. The only winning move is not to play.
Once I realized I couldn’t decline, I left the website and left the top hat on the table.
Re: The Permanent Upper Crow
#14Re: The Permanent Upper Crow
#15What's interesting is the creator of the site has listed on their linkedin that they're ... wait for it ... a co-founder at some generic AI startup with the goal of using AI agents to automate away manual jobs.
Re: The Permanent Upper Crow
#16What's interesting is the creator of the site has listed on their linkedin that they're ... wait for it ... a co-founder at some generic AI startup with the goal of using AI agents to automate away manual jobs.
Re: The Permanent Upper Crow
#17What's interesting is the creator of the site has listed on their linkedin that they're ... wait for it ... a co-founder at some generic AI startup with the goal of using AI agents to automate away manual jobs.
Re: The Permanent Upper Crow
#18Re: The Permanent Upper Crow
#19Re: The Permanent Upper Crow
#20Fascinating. I was able to escape the suffering by simply not purchasing a top hat. An interesting lesson that the pursuit of conspicuous consumption is the root of one’s own suffering. A strange game. The only winning move is not to play.
Your reply reminded me of the free game Oiligarchy by Molleindustria (which made quite a few indie hits in my opinion). In that game, if you played "well" you ended up destroying the world. The only winning move was, indeed, not to play.
At the end a strategic defense computer is asked to play Tic Tac Toe against itself and suddenly "learns" about no-win scenarios. Then it does the same with nuclear launch scenarios, and finds that they're all no-win. It decides that nuclear war "is a strange game", and "the only winning move is not to play".