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SimCity 3k in 4k (2025)

thran.uk

131–140 of 217 posts

Re: SimCity 3k in 4k (2025)

#131
post #31

What a strange person, from the same author: https://www.thran.uk/writ/yarn/2025/03/road-rage-maxxing-or-... I don't understand how you can feel morally superior by blocking the overtaking lane and letting people through if they're respectful enough.

Tailgating in a massive SUV is not disrespectful, it's dangerous to other person. Why encourage this behavior by immediately letting them through?

Because the author is the one breaking the law, the right lane is for passing, not for cruising.

Re: SimCity 3k in 4k (2025)

#132
post #8

SC3K had a masterfully executed advisor system that felt both classy and warm. Ditto its music and art. Unfortunately for SC4, they proceeded to make all the advisors 3D-rendered Sims. For SC2K, well: https://www.somethingawful.com/news/simcity-advisors/4/ (that was the least offensive page to link; for the canonical experience start at page 1)

Wait, are those from Sim City 2000, released in 1993? One of them references Google Maps, first available under that name somewhere around 2004?

Re: SimCity 3k in 4k (2025)

#134
post #37

Earlier quoted context omitted.

Real people are complex and hold a wide palette of skills, opinions, habits, biases, etc. Just enjoy the good and disregard the bad.

There is a huge difference between "people are complex" and actively advertising your antisocial and frankly dangerous actions online, and being proud of them. If he wants me to disregard them, he shouldn't be writing blog posts about them.

While I understand the sentiment and generally agree with it, I find it weird that you completely gloss over the fact that it is reactive antisocial mirroring behavior.

The blogging person is definitely making stuff worse, but they're just amplifying. The source of the problem is to be found elsewhere.

A surprising amount of comments in here seem to completely disregard that for some reason.

Re: SimCity 3k in 4k (2025)

#135
post #54

> SimCity 3000 is the best SimCity I disagree! SimCity 2K FTW. :) Best balance of complexity IMO and ran pretty well on my old Mac. I'd love a retro-futuristic reboot.

Not sure to what extent you're looking for a reboot to be representative of the original, but I've been following the development of this indie spiritual successor for some time: https://store.steampowered.com/app/2287430/Metropolis_1998/

This looks fantastic.

I worry that its scope might be a bit wide.

From planning region-wide infrastructure (the thing I love about city builders/OpenTTD) right down to deciding how many wardrobes someone needs. How well can it do those things and everything inbetween?

But, I'll definitely be giving it a go. Thanks for posting the link.

Re: SimCity 3k in 4k (2025)

#136
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

I wish someone would do this for a modern TTD but with railroad tycoon stock market/economy dynamics

Which RT? The first was my first PC game I played, on CGA and keyboard only (5,1,2)

RT2 (which I played on Linux through Loki) was very different.

Re: SimCity 3k in 4k (2025)

#137
post #132
post #8

SC3K had a masterfully executed advisor system that felt both classy and warm. Ditto its music and art. Unfortunately for SC4, they proceeded to make all the advisors 3D-rendered Sims. For SC2K, well: https://www.somethingawful.com/news/simcity-advisors/4/ (that was the least offensive page to link; for the canonical experience start at page 1)

Wait, are those from Sim City 2000, released in 1993? One of them references Google Maps, first available under that name somewhere around 2004?

Also Wazzup? was later. And the dialog looks different in screenshots you find online but then again there have probably been quite a few releases. Still, I would say those images are not real or maybe from some modded version.

Re: SimCity 3k in 4k (2025)

#138
post #8

SC3K had a masterfully executed advisor system that felt both classy and warm. Ditto its music and art. Unfortunately for SC4, they proceeded to make all the advisors 3D-rendered Sims. For SC2K, well: https://www.somethingawful.com/news/simcity-advisors/4/ (that was the least offensive page to link; for the canonical experience start at page 1)

I vaguely remember 2 different releases of 3k with different advisors. I liked the cartoony ones better.

Re: SimCity 3k in 4k (2025)

#139
post #99

> SimCity 3000 is the best SimCity I disagree! SimCity 2K FTW. :) Best balance of complexity IMO and ran pretty well on my old Mac. I'd love a retro-futuristic reboot.

I was replaying SC2K(dos) recently and it is much harder than I expected. Usually these city games are fairly easy chill affairs. On a 1900 hard(max bond) start the only way I found to succeed(marked when I payed off all bonds) was to pause(to avoid early bond repayment losses), use all your money to setup the perfect layout for the next 40 years. Then wait in debt(can't build anything) for 40 years while hopefully y…

Couldn't you do external connections to sell power and water? I vaguely remember this being the best strat in the beginning. Or maybe that was just in 3k.

Re: SimCity 3k in 4k (2025)

#140

I was surprised to see SC3k described as isometric like 2k. I recall versions after 2k being "look anywhere" 3D, but I guess I missed some versions. So many games, like Railroad Tycoon post RRT2 and Worms went full 3D and gameplay was never the same. I actually keep a Basilisk II System 7.5 Mac environment just so that I can play SC2k from time to time ...

In 3k you could rotate the camera to 3 (or 4?) different angles, but each was fixed isometric rendered. Meaning they did all assets in the game at multiple angles.
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