Trees are dying because of this game. The epa should go after these folks for all their money.
Show HN: Hallucinate – Massively Multiplayer Online Rave
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Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#22Kinda cool! What's the max concurrency?
Should scale pretty well to hundreds, only key state changes and clothes/messages/etc changes are synced when they happen, it uses dead-reckoning, client authoritative and it's pretty accurate/fast.
Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#23Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#24Trees are dying because of this game. The epa should go after these folks for all their money.
Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#25Rave chat was working fine until I wrote "I think rust is overrated" and I can no longer see my or anyone else's messages. Yes, really.
Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#26Did this get hugged to death? Not loading for me at all.
Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#27Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#28Re: Show HN: Hallucinate – Massively Multiplayer Online Rave
#29Earlier quoted context omitted.
Should scale pretty well to hundreds, only key state changes and clothes/messages/etc changes are synced when they happen, it uses dead-reckoning, client authoritative and it's pretty accurate/fast.
Ah cool. So you replace NPCs with real players as they come in, or add them into the mix?