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Show HN: Hallucinate – Massively Multiplayer Online Rave

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Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#22
post #8
post #4

Kinda cool! What's the max concurrency?

Should scale pretty well to hundreds, only key state changes and clothes/messages/etc changes are synced when they happen, it uses dead-reckoning, client authoritative and it's pretty accurate/fast.

Ah cool. So you replace NPCs with real players as they come in, or add them into the mix?

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#28
I like it! but without ability to execute own dance moves, not really dancing... Tried with keyboard but it didn't work.. Now imagining infrared webcam thing and some DIY stick on reflective things.. set up your own rave cave, attach sensors, dance, your virtual self mirrors... now you're raving

Re: Show HN: Hallucinate – Massively Multiplayer Online Rave

#29
post #8

Earlier quoted context omitted.

Should scale pretty well to hundreds, only key state changes and clothes/messages/etc changes are synced when they happen, it uses dead-reckoning, client authoritative and it's pretty accurate/fast.

Ah cool. So you replace NPCs with real players as they come in, or add them into the mix?

Add them. The graphics support many more. That's why it's low poly. Of course if it gets popular I will start reducing the NPC count. Now they're there otherwise there's no "rave party" feeling.
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