I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…
Your simulation sounds incredible! How big can cities get, though? One of the things I love about Cities Skylines is how massive the land plots are, and the tiny plots of SimCity 2013 was a bigger turnoff than anything else in its disastrous launch.
SimCity 3k in 4k (2025)
121–130 of 217 posts
Re: SimCity 3k in 4k (2025)
#122What a strange person, from the same author: https://www.thran.uk/writ/yarn/2025/03/road-rage-maxxing-or-... I don't understand how you can feel morally superior by blocking the overtaking lane and letting people through if they're respectful enough.
Tailgating in a massive SUV is not disrespectful, it's dangerous to other person. Why encourage this behavior by immediately letting them through?
Re: SimCity 3k in 4k (2025)
#123Earlier quoted context omitted.
Tailgating in a massive SUV is not disrespectful, it's dangerous to other person. Why encourage this behavior by immediately letting them through?
The graveyards are filled with people who had the right-of-way, who died knowing they were in the right. And even if it's a slow speed accident, who cares about being right if you get a disability in the process? It is safer to let them through so they don't plow into you when you have to suddenly stop. The only reason to LARP as a highway cop is just ego.
Re: SimCity 3k in 4k (2025)
#124I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…
Re: SimCity 3k in 4k (2025)
#125Earlier quoted context omitted.
The Grenfell fire was caused by petty corruption. Someone involved in its construction used a cheaper flammable cladding material instead of the (slightly!!) more expensive fire resistant version. It’s very on-brand for places like Russia and China but clearly western countries are not immune to this kind of thing either. After the fire there were investigations into towers constructed here in Australia. Many used th…
What does that have to do with the actual idea that being in a tall building could make it difficult to escape. It doesn't matter if the cause of the disaster is cheap building materials or an external force acting on a properly built building.
That way firefighters can take people down the elevators safely etc.
Re: SimCity 3k in 4k (2025)
#126Loved SimCity growing up. Would it be possible to automate porting the windows version into a mac or web version? Like giving a long-running agent the task and some tools to check/play the game on both platforms?
At this point you can probably just run it with proton or wine. Why bother porting the whole thing?
Re: SimCity 3k in 4k (2025)
#127I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…
Re: SimCity 3k in 4k (2025)
#128Earlier quoted context omitted.
I think the simulation in Cities Skylines is also quite advanced, or not? The simulation is much more the reason why it requires powerful hardware to run on, much less the graphics.
Can't speak on how demanding the simulation is/was. But on launch Cities Skylines 2 was extremely demanding in respect of its graphics due to very poor optimisation. This PC Gamer article summarises a more technical analysis, which is linked through https://www.pcgamer.com/a-tech-analysis-of-cities-skylines-2...
But yes, at launch Cities Skylines 2 was very heavily GPU bound, due to very unoptimized meshes and a poor culling implementation. I haven't profiled it afterwards, but from what I've read they've optimized it enough that on most systems the limiting factor is now the CPU.
Re: SimCity 3k in 4k (2025)
#129What a strange person, from the same author: https://www.thran.uk/writ/yarn/2025/03/road-rage-maxxing-or-... I don't understand how you can feel morally superior by blocking the overtaking lane and letting people through if they're respectful enough.
Tailgating in a massive SUV is not disrespectful, it's dangerous to other person. Why encourage this behavior by immediately letting them through?
Re: SimCity 3k in 4k (2025)
#130Earlier quoted context omitted.
The graveyards are filled with people who had the right-of-way, who died knowing they were in the right. And even if it's a slow speed accident, who cares about being right if you get a disability in the process? It is safer to let them through so they don't plow into you when you have to suddenly stop. The only reason to LARP as a highway cop is just ego.
Sure, you can hide and worry about protecting yourself in an ever more dangerous world, or join people like him and me and take a stand against bad behavior. If enough people do it, it will make a difference.
This is a childish mindset. It would be worth taking a defensive driving course if you haven't done so, it may be helpful.
> join people like him and me and take a stand against bad behavior
Ironically, impeding faster traffic by camping the passing lane is also illegal in several states (yes, even if you're going the speed limit).