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SimCity 3k in 4k (2025)

thran.uk

101–110 of 217 posts

Re: SimCity 3k in 4k (2025)

#101
post #100

Earlier quoted context omitted.

Beautiful, yes, that's what I am looking for. One question, how do I move the viewport around? I've tried various click drags and arrow keys. Pan/zoom/tilt works great.

Up and down arrow keys will change the tilt. left right to rotate in 90 degree steps. WASD to pan. (the keys can be changed in control settings) If you're looking for a free-angle view we don't have it, the game is designed to be looked like a isometric game. Having said that, I'm working on a "photo mode" that frees the camera and lets you choose a lens (with depth of field) and a film but so far it's only for shoot…

Thank you, WASD is what I was looking for. I just want to take a moment and say I find the music very nostalgic, it's great. Can you tell me more about the soundtrack? Is this tracker music?

In other news, I was on track to win re-election and lost. I lost while having the selector for building a structure enabled, and that was stuck on the placing-a-tile, even though I'd lost and the game ended. Very fun game nonetheless!

Re: SimCity 3k in 4k (2025)

#102
post #92

Back when SimCity 2000 was released, younger me somehow found a phone number for Maxis and actually called them to rave about it. At some point in the message, I very confidently told them to make “SimCity 3000.” When SimCity 3000 came out, I couldn't help but wonder if I inspired them. "Remember that kid was really stoked about 3000."

I'm pretty sure the phone number was just printed on the manual back then... Many games back then had a phone number printed in the manual.

Re: SimCity 3k in 4k (2025)

#103
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

I think the simulation in Cities Skylines is also quite advanced, or not? The simulation is much more the reason why it requires powerful hardware to run on, much less the graphics.

Can't speak on how demanding the simulation is/was. But on launch Cities Skylines 2 was extremely demanding in respect of its graphics due to very poor optimisation. This PC Gamer article summarises a more technical analysis, which is linked through

https://www.pcgamer.com/a-tech-analysis-of-cities-skylines-2...

Re: SimCity 3k in 4k (2025)

#104
> I will not pay for the same game twice.

I firmly disagree with that point. If the game is well-made and enjoyable, the developer probably deserves some extra cash thrown their way. Games remain one of the best bang-for-your-buck when it comes to entertainment anyways. ($50 can get you DAYS of enjoyment, compared to going to a movie theater, theme park, or other paid attractions)

So yes, go ahead and purchase an enjoyable game multiple times if it's a good game. I certainly have!

Re: SimCity 3k in 4k (2025)

#105
post #95

Earlier quoted context omitted.

> and I still dream about arcologies even after 9/11 and London's Greenfeel Tower fire? The vertical living seems very strained to me after events like that. Sure, they are not common issues, but there's always that thought in the back of my mind of what if.

Apartments are safer than single family houses regarding fires. In 2023, the annual fire fatality rates for single-family homes and older multifamily homes were roughly equivalent at 7.6 and 7.7 deaths per million, respectively. In contrast, according to Pew researchers, the annual fire fatality rate for newer multifamily residences was 1.2 deaths per million. https://www.multifamilyexecutive.com/apartment-trends/mod…

A single family home built to today's standards will be safer than an apartment built 50 years ago. Of course newer built anything complying with modernized fire safety regulations will be safer than older anything. I feel like your point is missing the mark

Re: SimCity 3k in 4k (2025)

#106
post #100

Earlier quoted context omitted.

Up and down arrow keys will change the tilt. left right to rotate in 90 degree steps. WASD to pan. (the keys can be changed in control settings) If you're looking for a free-angle view we don't have it, the game is designed to be looked like a isometric game. Having said that, I'm working on a "photo mode" that frees the camera and lets you choose a lens (with depth of field) and a film but so far it's only for shoot…

Thank you, WASD is what I was looking for. I just want to take a moment and say I find the music very nostalgic, it's great. Can you tell me more about the soundtrack? Is this tracker music? In other news, I was on track to win re-election and lost. I lost while having the selector for building a structure enabled, and that was stuck on the placing-a-tile, even though I'd lost and the game ended. Very fun game noneth…

The compositions are by Pablo Rubio, a long time collaborator. Originally it's inspired in the soundtrack of Transport Tycoon Deluxe. The music is not tracker music but we made the artistic decision to use similar limitations (small number of channels, sample-based instruments) to get the aesthetics of tracker music (actually SNES music but practically the same principles). The soundtrack is still getting expanded. Every month we add a new track to the playlist.

Re: SimCity 3k in 4k (2025)

#107
post #94
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

Do you have water and ports on the roadmap. I'd love some boats :)

There's plans for: river map, island map, peninsula map, port zone, (with docks and containers), industrial fishing.

All in different stages of development. Can't say for sure when it's gonna be live but it's locked in.

Re: SimCity 3k in 4k (2025)

#108
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

This is fabulous and I'm going to buy a copy to play on my SteamDeck. Will be sure to leave a review after I've put some hours into it!

Re: SimCity 3k in 4k (2025)

#109
post #37
post #31

What a strange person, from the same author: https://www.thran.uk/writ/yarn/2025/03/road-rage-maxxing-or-... I don't understand how you can feel morally superior by blocking the overtaking lane and letting people through if they're respectful enough.

Real people are complex and hold a wide palette of skills, opinions, habits, biases, etc. Just enjoy the good and disregard the bad.

There is a huge difference between "people are complex" and actively advertising your antisocial and frankly dangerous actions online, and being proud of them.

If he wants me to disregard them, he shouldn't be writing blog posts about them.

Re: SimCity 3k in 4k (2025)

#110
post #106

Earlier quoted context omitted.

Thank you, WASD is what I was looking for. I just want to take a moment and say I find the music very nostalgic, it's great. Can you tell me more about the soundtrack? Is this tracker music? In other news, I was on track to win re-election and lost. I lost while having the selector for building a structure enabled, and that was stuck on the placing-a-tile, even though I'd lost and the game ended. Very fun game noneth…

The compositions are by Pablo Rubio, a long time collaborator. Originally it's inspired in the soundtrack of Transport Tycoon Deluxe. The music is not tracker music but we made the artistic decision to use similar limitations (small number of channels, sample-based instruments) to get the aesthetics of tracker music (actually SNES music but practically the same principles). The soundtrack is still getting expanded. E…

Thanks for the explanation, it hits the mark. Please pass on the compliments to Pablo, the soundtrack does a lot to set the mood. I'm about to start my next city, hopefully I do better in the election :) Thanks for sharing this, I was not expecting to get this sucked in so fast.
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