Theseus: Translating Win32 to WASM
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Theseus: Translating Win32 to WASM
1–10 of 31 posts
Re: Theseus: Translating Win32 to WASM
#2Re: Theseus: Translating Win32 to WASM
#3Re: Theseus: Translating Win32 to WASM
#4I also tried doing multithreaded wasm in Rust, and I got some weiiiiird errors. Definitely not stable yet.
Re: Theseus: Translating Win32 to WASM
#5The pain points about threading in the browser and debugging wasm are the two problems I ran into on another project. I hope we can get some improvements in both areas because wasm would be a lot easier to work with if developers didn't have to fight both of those topics.
Re: Theseus: Translating Win32 to WASM
#6Re: Theseus: Translating Win32 to WASM
#7https://github.com/danoon2/Boxedwine looks interesting in this space, but unfortunately it can't really run anything remotely modern in practice (though if you're looking at 20th century Windows software it will likely be capable of running it).
Re: Theseus: Translating Win32 to WASM
#8https://github.com/WebAssembly/component-model/blob/main/des...
Threading is actively being worked on right now (to be released in 0.3.x, soon), and some changes just made their way into LLVM as well:
Re: Theseus: Translating Win32 to WASM
#9These branded projects become difficult to remember when everything has a random non-mnemonic name.
Re: Theseus: Translating Win32 to WASM
#10It too uses WASM, but for running non-Rust programs in sandboxes. Everything else is Rust. Hmm.. Last updated in 2024 though.