What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
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Re: What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
#2Re: What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
#3Re: What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
#4Re: What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
#5My post about my recent project, Migo Games
Re: What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
#6In my own projects I've found the feedback loop to be much slower in native mobile apps compared to web. For web apps my workflow has involved lots of human verification just through using the app myself and testing out the latest features/fixes. Sometimes I get the agent itself to do this before I do using Codex's chrome extension. This same process on mobile is a lot slower. How have you approached this aspect? Hav…
Re: What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
#7but I do wonder if BEAM is a bit of an overkill, even fly.io (known among developer threads to be very unreliable uptime) wouldn't be my first pick.
Cloudflare Durable Objects really is generous, not often can you get replicated database and realtime sync for such low barrier in cost and implementation.
I do wonder tho what Cloudflare's ultimate game is, as I'd imagine once they corner the market and practically everything is running off it, wouldn't be hard to say raise the $5/month to something higher.
Re: What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
#8I should've said more about the tech. I will later. The server is in NJ. If you're in the EU the game might really lag. Sorry!
Re: What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
#9Aside: The links to the web game in the post don't lead to being able to play.
Re: What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
#10Really interested in hearing more about the architecture. Especially (1) why you chose Elixir, Phoenix over TS (2) how you dealt with real-time multiplayer. Aside: The links to the web game in the post don't lead to being able to play.