Earlier quoted context omitted.
PS = Phantasy Star
Oops. Yea. It works great as your first game. I recommend PSIV->PSII->PSIII and maybe skip the original unless you're really into it. It's quite outdated.
Phantasy Star IV – 1993 Developer Interviews
41–50 of 63 posts
Re: Phantasy Star IV – 1993 Developer Interviews
#42The OG phantasy Star was a little before my time but the GameCube version of Phantasy Star online was so good. They even have community servers for it today as Phantasy Star Blue burst. The game is now dated but honestly I could still play it because it had a good grind formula https://www.phantasystaronline.net/
To clarify: Blue Burst was actually the PC port. [0] I put alot of time into that one, once an English patch became available on Schtserv. They made a bunch of the perks/models available to everyone that were previously only available to Sega employees and holidays. Running through the game with a trio of friends, all skinned as Sonic, Tails, and Knuckles, is one of my treasured gaming memories. [0] https://en.wikipe…
Re: Phantasy Star IV – 1993 Developer Interviews
#43Earlier quoted context omitted.
To clarify: Blue Burst was actually the PC port. [0] I put alot of time into that one, once an English patch became available on Schtserv. They made a bunch of the perks/models available to everyone that were previously only available to Sega employees and holidays. Running through the game with a trio of friends, all skinned as Sonic, Tails, and Knuckles, is one of my treasured gaming memories. [0] https://en.wikipe…
Thank you for the clarification! When you say you put a lot of time in do you mean as a developer or just game time? I find it facinating how that worked. I personally enjoyed the game cube version but the time to actually port it and get it work on PC most have been fairly interesting!
As a gamer, not as a developer. I can only dream of accomplishing some of the reverse-engineering those guys have to do to setup private servers and the like!
Re: Phantasy Star IV – 1993 Developer Interviews
#44The OG phantasy Star was a little before my time but the GameCube version of Phantasy Star online was so good. They even have community servers for it today as Phantasy Star Blue burst. The game is now dated but honestly I could still play it because it had a good grind formula https://www.phantasystaronline.net/
- The Dreamcast keyboard made communication so much better - I was studying French, and joined European servers sometimes for the thrill of using the language with real Francophones (VERY rudimentarily)
- I once met someone whose job was composing jingles and writing slogans for a greeting card company, which I found really fascinating for some reason, and I spent an hour peppering them with questions about it
- The lore of the "gladius spike", a supposedly really rare dual-saber weapon that never actually existed
- Being given a treasure trove of the rarest items in the game by a duper named "Cap'n PooBeard"; the drop rates were so ludicrously, absurdly low that I would never have seen some of this stuff otherwise (Chain Sawd, Spread Needle...)
- The fear and thrill of playing with strangers, due to the mechanic that you drop your weapon when you die, allowing others to steal it
- The vibey, synth-heavy soundtrack and diverse biomes
I haven't played it in decades, but I bet that it still holds up. :)
Re: Phantasy Star IV – 1993 Developer Interviews
#45Raise your hand if you got Megid without a guide. I love Phantasy Star I-IV (except III, mostly everyone agrees it's too flawed and wacky despite some good ideas). I never got into Phantasy Star Online, which is the only game people today seem to be familiar with, though. Is it even related to the original RPGs? I heard 2 has Dark Force as a boss but the events of IV make it...strange. That shouldn't be possible in-u…
Strangely, I posted this just a few days ago (I've been playing Phantasy Star Portable recently)
Re: Phantasy Star IV – 1993 Developer Interviews
#46There are plenty of interviews with EU/US console programmers.
Re: Phantasy Star IV – 1993 Developer Interviews
#47Raise your hand if you got Megid without a guide. I love Phantasy Star I-IV (except III, mostly everyone agrees it's too flawed and wacky despite some good ideas). I never got into Phantasy Star Online, which is the only game people today seem to be familiar with, though. Is it even related to the original RPGs? I heard 2 has Dark Force as a boss but the events of IV make it...strange. That shouldn't be possible in-u…
Re: Phantasy Star IV – 1993 Developer Interviews
#48Re: Phantasy Star IV – 1993 Developer Interviews
#49The OG phantasy Star was a little before my time but the GameCube version of Phantasy Star online was so good. They even have community servers for it today as Phantasy Star Blue burst. The game is now dated but honestly I could still play it because it had a good grind formula https://www.phantasystaronline.net/
This brought back a flood of wonderful memories. Tying up my parents phone line with the Dreamcast's 56k modem was a formative experience for me as a nerdy middle-schooler. - The Dreamcast keyboard made communication so much better - I was studying French, and joined European servers sometimes for the thrill of using the language with real Francophones (VERY rudimentarily) - I once met someone whose job was composing…
Prototypal item crafting
Re: Phantasy Star IV – 1993 Developer Interviews
#50Raise your hand if you got Megid without a guide. I love Phantasy Star I-IV (except III, mostly everyone agrees it's too flawed and wacky despite some good ideas). I never got into Phantasy Star Online, which is the only game people today seem to be familiar with, though. Is it even related to the original RPGs? I heard 2 has Dark Force as a boss but the events of IV make it...strange. That shouldn't be possible in-u…