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Phantasy Star IV – 1993 Developer Interviews

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Re: Phantasy Star IV – 1993 Developer Interviews

#41

Earlier quoted context omitted.

PS = Phantasy Star

Oops. Yea. It works great as your first game. I recommend PSIV->PSII->PSIII and maybe skip the original unless you're really into it. It's quite outdated.

The original is amazing for an 8 bit game. If I was going to suggest skipping one it would definitely be 3.

Re: Phantasy Star IV – 1993 Developer Interviews

#42
post #10

The OG phantasy Star was a little before my time but the GameCube version of Phantasy Star online was so good. They even have community servers for it today as Phantasy Star Blue burst. The game is now dated but honestly I could still play it because it had a good grind formula https://www.phantasystaronline.net/

To clarify: Blue Burst was actually the PC port. [0] I put alot of time into that one, once an English patch became available on Schtserv. They made a bunch of the perks/models available to everyone that were previously only available to Sega employees and holidays. Running through the game with a trio of friends, all skinned as Sonic, Tails, and Knuckles, is one of my treasured gaming memories. [0] https://en.wikipe…

Thank you for the clarification! When you say you put a lot of time in do you mean as a developer or just game time? I find it facinating how that worked. I personally enjoyed the game cube version but the time to actually port it and get it work on PC most have been fairly interesting!

Re: Phantasy Star IV – 1993 Developer Interviews

#43
post #42

Earlier quoted context omitted.

To clarify: Blue Burst was actually the PC port. [0] I put alot of time into that one, once an English patch became available on Schtserv. They made a bunch of the perks/models available to everyone that were previously only available to Sega employees and holidays. Running through the game with a trio of friends, all skinned as Sonic, Tails, and Knuckles, is one of my treasured gaming memories. [0] https://en.wikipe…

Thank you for the clarification! When you say you put a lot of time in do you mean as a developer or just game time? I find it facinating how that worked. I personally enjoyed the game cube version but the time to actually port it and get it work on PC most have been fairly interesting!

> When you say you put a lot of time in do you mean as a developer or just game time?

As a gamer, not as a developer. I can only dream of accomplishing some of the reverse-engineering those guys have to do to setup private servers and the like!

Re: Phantasy Star IV – 1993 Developer Interviews

#44
post #10

The OG phantasy Star was a little before my time but the GameCube version of Phantasy Star online was so good. They even have community servers for it today as Phantasy Star Blue burst. The game is now dated but honestly I could still play it because it had a good grind formula https://www.phantasystaronline.net/

This brought back a flood of wonderful memories. Tying up my parents phone line with the Dreamcast's 56k modem was a formative experience for me as a nerdy middle-schooler.

- The Dreamcast keyboard made communication so much better - I was studying French, and joined European servers sometimes for the thrill of using the language with real Francophones (VERY rudimentarily)

- I once met someone whose job was composing jingles and writing slogans for a greeting card company, which I found really fascinating for some reason, and I spent an hour peppering them with questions about it

- The lore of the "gladius spike", a supposedly really rare dual-saber weapon that never actually existed

- Being given a treasure trove of the rarest items in the game by a duper named "Cap'n PooBeard"; the drop rates were so ludicrously, absurdly low that I would never have seen some of this stuff otherwise (Chain Sawd, Spread Needle...)

- The fear and thrill of playing with strangers, due to the mechanic that you drop your weapon when you die, allowing others to steal it

- The vibey, synth-heavy soundtrack and diverse biomes

I haven't played it in decades, but I bet that it still holds up. :)

Re: Phantasy Star IV – 1993 Developer Interviews

#45

Raise your hand if you got Megid without a guide. I love Phantasy Star I-IV (except III, mostly everyone agrees it's too flawed and wacky despite some good ideas). I never got into Phantasy Star Online, which is the only game people today seem to be familiar with, though. Is it even related to the original RPGs? I heard 2 has Dark Force as a boss but the events of IV make it...strange. That shouldn't be possible in-u…

Sega decided to make a console-first online game. It was sci-fi from the beginning, but the Phantasy Star veneer was added later in development. The creators of PSO are on-record saying that the only thing PSO shares with the classic PS games are names of things.

Strangely, I posted this just a few days ago (I've been playing Phantasy Star Portable recently)

https://www.avclub.com/sega-phantasy-star-online-gaming

Re: Phantasy Star IV – 1993 Developer Interviews

#46
Is there any extensive interviews with Japanese Console programmers? I feel all these interviews focus on the writing/design side, which make sense for popularity, but I do hope there are extensive interviews with programmers.

There are plenty of interviews with EU/US console programmers.

Re: Phantasy Star IV – 1993 Developer Interviews

#47

Raise your hand if you got Megid without a guide. I love Phantasy Star I-IV (except III, mostly everyone agrees it's too flawed and wacky despite some good ideas). I never got into Phantasy Star Online, which is the only game people today seem to be familiar with, though. Is it even related to the original RPGs? I heard 2 has Dark Force as a boss but the events of IV make it...strange. That shouldn't be possible in-u…

For me the height of the 16-bit era was Final Fantasy VI, but wow was Phantasy Star IV great. The intro, the savage twang of those Genesis basslines, the aesthetics, it was really something special.

Re: Phantasy Star IV – 1993 Developer Interviews

#49
post #10

The OG phantasy Star was a little before my time but the GameCube version of Phantasy Star online was so good. They even have community servers for it today as Phantasy Star Blue burst. The game is now dated but honestly I could still play it because it had a good grind formula https://www.phantasystaronline.net/

This brought back a flood of wonderful memories. Tying up my parents phone line with the Dreamcast's 56k modem was a formative experience for me as a nerdy middle-schooler. - The Dreamcast keyboard made communication so much better - I was studying French, and joined European servers sometimes for the thrill of using the language with real Francophones (VERY rudimentarily) - I once met someone whose job was composing…

It went beyond duping, you could construct your own completely unique weapon stats with gameshark codes at the bank.

Prototypal item crafting

Re: Phantasy Star IV – 1993 Developer Interviews

#50

Raise your hand if you got Megid without a guide. I love Phantasy Star I-IV (except III, mostly everyone agrees it's too flawed and wacky despite some good ideas). I never got into Phantasy Star Online, which is the only game people today seem to be familiar with, though. Is it even related to the original RPGs? I heard 2 has Dark Force as a boss but the events of IV make it...strange. That shouldn't be possible in-u…

III was my favorite. Lyle was so cool to 13 year old me, the multi-generation cyborgs were awesome (in fact, the multiple ending were all kind of neat), I loved the biomes connected by tunnels, and the art direction was kind of gross and funky compared to how clean the PSII enemies were.
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