My brother and I made up a version of Magic as kids where all the mana is laid out sideways in staggered rows between the players, creating a sort of hex grid landscape. You drew and played from your deck, but placed cards on the "map" created by the mana on the board, only where the adjacent mana matched their cost, and moved around attacking each other. Six adjacencies meant cards could cost up to seven and work in…
Interesting. I've been kicking around the idea of designing a similar game (probably in computer format tbh), specifically with the idea of mana being geographically located in a hex grid. Any ideas for a more balanced version, or other thoughts about it? I'm sure I'm not the only one who would be curious to hear more details.
Other games to look at include the Undaunted [1] series by Osprey Games:
- They use deckbuilding-esque mechanics to simulate squad level combat in WWII.
- They also have staggered tiles creating a hex-like board. When I first saw undaunted I thought, "oh, I did that years ago with Mana cards!"
- There are little punch out tokens representing the cards in your deck. Who you have in your hand each turn represents who you can give orders to on the board.
[1]: https://boardgamegeek.com/boardgamefamily/63557/series-undau...