I had sudden memories of playing Frontier: Elite 2. I wanted to go to Sol, buy luxury goods...and take them to Barnards Star
Project Hail Mary – Stellar Navigation Chart
61–70 of 255 posts
Re: Project Hail Mary – Stellar Navigation Chart
#62Re: Project Hail Mary – Stellar Navigation Chart
#63Earlier quoted context omitted.
> When I saw the series adaptation of The Expanse, it was really obvious they played a lot of artistic license to make it exciting. A real space battle would be dots firing invisible dots at each other. "Close quarter battle" would be within something like 2000 kilometers, maybe more. That is close. This is noteworthy because The Expanse tried to get this better than other scifi, say Star Trek, Battlestar Galactica,…
The Expanse also was (for me) the first to introduce the concept of a braking burn. Star Wars ships just stop without turning around - can’t unsee it. I think the way X-wing fighters “fly” also wouldn’t work at all, I don’t see any reaction mass coming out the sides.
Re: Project Hail Mary – Stellar Navigation Chart
#64Hi there! This is Val, I made the star chart. There's a little "about" blurb you can open in a modal on the site, but I wanted to mention that this demo uses the amazing GAIA DR3 dataset from ESA. I have a Python script that renders all 1.8+ billion stars into custom images, which is what I used for the skybox. The star positions and colors all use the GAIA data (save for a few bright stars not in the set). The data…
Re: Project Hail Mary – Stellar Navigation Chart
#65Just FYI the sizes of the planets, stars, and their orbits are not to scale at all. To get an idea of how empty space is, there are 63,360 inches in a mile, and 63,239 astronomical units in a light-year. So if you scaled everything down such that Earth was 1 inch from the Sun, Neptune would be 30 inches away and Alpha Centauri would be 4 miles away. If you were using a 4k display and had the Sun and Alpha Centauri vi…
Even sci-fi writers that try to get this right have a hard time wrapping their heads around it. "It's called space for a reason." When I saw the series adaptation of The Expanse, it was really obvious they played a lot of artistic license to make it exciting. A real space battle would be dots firing invisible dots at each other. "Close quarter battle" would be within something like 2000 kilometers, maybe more. That i…
Re: Project Hail Mary – Stellar Navigation Chart
#66I allowed WebGL and disabled Enhanced Tracking Protection and my adblocker, and still only the star labels appear.
Re: Project Hail Mary – Stellar Navigation Chart
#67Anyone with a gaming rig and an interest in scale of a galaxy should check out elite dangerous.
Re: Project Hail Mary – Stellar Navigation Chart
#68Glad to see it includes Wolf 359. Edit: oh interesting. Apparently it was mentioned in the book as being affected by the astrophage. I forgot that tidbit and thought it was just a Star Trek reference.
It's also sort of the subject - and title! - of this great short story: https://clarkesworldmagazine.com/macleod_12_17_reprint/
Re: Project Hail Mary – Stellar Navigation Chart
#69Just FYI the sizes of the planets, stars, and their orbits are not to scale at all. To get an idea of how empty space is, there are 63,360 inches in a mile, and 63,239 astronomical units in a light-year. So if you scaled everything down such that Earth was 1 inch from the Sun, Neptune would be 30 inches away and Alpha Centauri would be 4 miles away. If you were using a 4k display and had the Sun and Alpha Centauri vi…
Even sci-fi writers that try to get this right have a hard time wrapping their heads around it. "It's called space for a reason." When I saw the series adaptation of The Expanse, it was really obvious they played a lot of artistic license to make it exciting. A real space battle would be dots firing invisible dots at each other. "Close quarter battle" would be within something like 2000 kilometers, maybe more. That i…
Re: Project Hail Mary – Stellar Navigation Chart
#70Hi there! This is Val, I made the star chart. There's a little "about" blurb you can open in a modal on the site, but I wanted to mention that this demo uses the amazing GAIA DR3 dataset from ESA. I have a Python script that renders all 1.8+ billion stars into custom images, which is what I used for the skybox. The star positions and colors all use the GAIA data (save for a few bright stars not in the set). The data…
Super cool! how long did it take to generate all those custom images?