Curious about the other way around, how many tokens per second a productive developer codes in a day?
How fast is N tokens per second really?
51–60 of 105 posts
Re: How fast is N tokens per second really?
#52Earlier quoted context omitted.
It really depends. With the new "thinking" models they usually spend some time before writing the final answer. If they "think" for 1k tokens, that's a minute of spinning wheel you're gonna see for each question. Add that to the prompt processing, and diminishing speeds as context increases, and it becomes really slow for longer sessions.
Reminds me of the possibility of running DeepSeek at 3-4 t/s with SSD streaming, could be viable if you are running something overnight for example
Re: How fast is N tokens per second really?
#53Earlier quoted context omitted.
If you have a Cerebras Code subscription you can experience it right now. Indeed, a very different experience.
It’s GLM 4.7, GPT OSS 120B, or llama 3.1 8B so not exactly the latest or best models. But GLM is good enough for many small tasks, certainly enough to get a taste for Cerebras’ high speeds! [edit: actually that’s just their general models, I can’t see what Cerebras code offers. It was Qwen-coder when it launched but I don’t know what it is now. I think GLM 4.7 but I’m not completely sure]
This was also what I used at the time, the Qwen 3 Coder 480b on Cerebras. Worked great and was so stupidly fast it made me realize that if the hardware can be at that level and commercially available (say in a 5~10 years), for that price, then we will have entirely new bottlenecks. Human review at the pace it was going is completely impossible.
Re: How fast is N tokens per second really?
#54I think your demo need more realistic thinking logs because thinking usually burns at least 2x to 3x of tokens of the code and for harder tasks much more.
Re: How fast is N tokens per second really?
#55Token/sec only makes sense once you tell me three four things: 1. decoding t/s, that is, when the model is generating text in the autoregressive fashion. 2. prefill t/s, that is, prompt processing speed. 3. What is the slope of those two numbers as the context size increases. An implementation that decodes at 50t/s with 2k context but decodes at 7t/s at 100k context is going to be a lot less useful that it seems at a…
You should run a multi-session batched decode on that DGX unless your 13 t/s decode is already running into thermal or power limits, which I don't believe it is. (To be clear, this is a real issue on Apple Silicon machines: batched decode does not seem to unlock higher aggregate tok/s unless you're specifically trying to mitigate the drawbacks of slow streamed inference. Especially on the M5 laptops, thermal/power throttling places an early limit on your total compute.
The jury is still out on Strix Halo, but I think batched decode may turn out to be quite useful there since the bandwidth bottleneck is even more constraining there.)
Re: How fast is N tokens per second really?
#56> Unless you've actually watched tokens stream at those rates, the numbers are hard to internalize. This is the rendering.
I built something similar recently, for the same reason: https://modal.com/llm-almanac/token-timing-simulator.
I like that the output rendering is closer to typical UIs -- syntax highlighting in code mode, tool calls, dim-italic reasoning.
One feature mine has that the author, or anyone else who vibe codes their own version after seeing this, might like to steal is modeling the distribution of output latencies. My implementation is hacky (log-normal roughyl estimated from p50, p90, and p99 values), but still, when you set those to realistic values, it recreates the "jitter" you see in many LLM UIs.
antirez is right that generation tok/s isn't flat as a function of context length, which is a weakness of both simulators.
Re: How fast is N tokens per second really?
#57Earlier quoted context omitted.
Used them for a while! They didn't seem to have prompt caching so I burnt through the daily 24M token limitations really quickly when doing large scale changes on a codebase (essentially a team's worth of menial migration/refactoring work). A lot of it was okay, but plenty had to be re-done and I still spotted some issues months down the line, in part I blame their model catalogue which did get an update to GLM 4.7 s…
Have you tried Codex? If you have, how does it compare to Opus?
I'm recently also considering downgrading to Pro and using DeepSeek V4 Pro for anything but the more complex tasks and basically wrote a little utility to hook Claude Code up with 3rd party providers better: https://ccode.kronis.dev/ or tbh I could also just use OpenCode on the CLI or maybe something like KiloCode in Visual Studio Code (sadly RooCode got retired, liked their UI/UX a lot too).
I guess where I'm going with all this is that most of the SOTA or near-SOTA models are pretty okay and if you want, you should either get their more affordable plans for a month and experiment, or maybe hook up whatever tools you have with something like OpenRouter and try out a bunch of them: https://openrouter.ai/ (though some of their providers quantize the models a lot, look out for that) Personally I'd also add the new Kimi and GLM models to the list of the ones to try out.
Paying for API tokens isn't really financially good long term for anyone but companies and eventually most folks just settle on a subscription of some sort, since those are heavily subsidized and more cost effective.
Re: How fast is N tokens per second really?
#58Re: How fast is N tokens per second really?
#59It's interesting how even 5 tok/s is still much faster than you'd typically type, but feels glacially slow for an agent. On the other hand, I've been using Mimo and Minimax a lot recently. They routinely reach 100-150 tokens per second and that feels too fast , to the point where it's hard to keep up with what it's actually doing. Great for subagents though.
They routinely reach 100-150 tokens per second and that feels too fast, to the point where it's hard to keep up with what it's actually doing. There is no way you can follow what is going on even at 30 tokens per second. Maybe you can maintain a rough idea of what is going on for some tens of seconds but that is probably about it. Follow it in any detail, no chance. Reason about what you read, absolutely no chance. 8…
Click on 800.
Try to read the text.
You'll understand.
Re: How fast is N tokens per second really?
#60It's interesting how even 5 tok/s is still much faster than you'd typically type, but feels glacially slow for an agent. On the other hand, I've been using Mimo and Minimax a lot recently. They routinely reach 100-150 tokens per second and that feels too fast , to the point where it's hard to keep up with what it's actually doing. Great for subagents though.
They routinely reach 100-150 tokens per second and that feels too fast, to the point where it's hard to keep up with what it's actually doing. There is no way you can follow what is going on even at 30 tokens per second. Maybe you can maintain a rough idea of what is going on for some tens of seconds but that is probably about it. Follow it in any detail, no chance. Reason about what you read, absolutely no chance. 8…