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Show HN: Number Gacha, a gacha game distilled to its essence

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Re: Show HN: Number Gacha, a gacha game distilled to its essence

#102
post #65

If the battle has numeric controls for blocking and other actions (assigned to 1,2,3...) the game would be more fun to try and optimize.

document.addEventListener('keydown', (event) => { // Map the keys '1', '2', '3' to array indices 0, 1, 2 const keyMap = { '1': 0, '2': 1, '3': 2 }; // Check if the pressed key is 1, 2, or 3 if (event.key in keyMap) { const targetIndex = keyMap[event.key]; // Dynamically fetch the buttons currently in the DOM const buttons = document.getElementsByClassName('block-button'); // Ensure the button exists at that index bef…

This works better if you change "block-button" to "attack-button", because you need to attack far more than block.

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#103
post #102
post #65

Earlier quoted context omitted.

document.addEventListener('keydown', (event) => { // Map the keys '1', '2', '3' to array indices 0, 1, 2 const keyMap = { '1': 0, '2': 1, '3': 2 }; // Check if the pressed key is 1, 2, or 3 if (event.key in keyMap) { const targetIndex = keyMap[event.key]; // Dynamically fetch the buttons currently in the DOM const buttons = document.getElementsByClassName('block-button'); // Ensure the button exists at that index bef…

This works better if you change "block-button" to "attack-button", because you need to attack far more than block.

Once you get past the first level you're never using the attack action

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#104

Where can one find good research on the human psychology around these patterns? They're fascinating (ideally more towards gaming, not the casino side of it though I understand the crossing between both)

You might also really enjoy the work of Rory Sutherland - listen to one of his shorts on tiktok/YouTube.

Sutherland is seductive, but essentially just a Marketing Executive with after-dinner speaking skills. For something a bit more robust, I'd recommend the consumer culture exposition in Adam Curtis''The Century of the Self'; particularly the segment where Edward Bernays used psychoanalysis to market cigarettes to women as feminist "torches of freedom".

Curtis' summary at the conclusion of the series works just as well as a chilling indictment of Gacha Gaming and the self-imposed Skinnerbox of the microtransaction era - "Although we feel we are free, in reality, we - like the politicians - have become the slaves of our own desires."

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#105
post #102

Earlier quoted context omitted.

This works better if you change "block-button" to "attack-button", because you need to attack far more than block.

Once you get past the first level you're never using the attack action

I don't get it, aren't you supposed to attack to get the enemy HP down? How else are you supposed to win?

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#107
post #19

Love this! I wanna make parody games of all the game genres I don't like now, just to tease. This game is inspiring. And reinforces my previous view that gacha is a silly genre. Yet somehow addictive. What a let down it was when I finally managed to unlock the best number, 69, and it was just another number like the rest of them, because what else would it be? There are layers to this parody. Love it!

TBF gacha is best described not as a genre, but rather as a dark mechanic designed to promote a psychologically exploitative stimulus/reward system as a revenue increasing measure.

In much the same way as Arcade Games are designed to counter 1-credit completion, or how console games later augmented playtime to surpass a standard weekend rental window, Gacha is something that compromises genres rather than defines one.

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#108

Reminds me of NumberWang from Mitchell and Webb’s skits. https://youtu.be/0obMRztklqU?si=CA5NWDE6FVSSM5Ih

And let's not forget the OG Progress Quest! [1] [1] https://progressquest.com/play/

Frank Lantz's Universal Paperclips is the absolute pinnacle of taking game mechanics to a logical extreme. Engaging to the point of existentialist crisis - anyone who describes themselves as a gamer owes it to themselves to complete a playthrough.

https://en.wikipedia.org/wiki/Universal_Paperclips

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#109
post #105

Earlier quoted context omitted.

Once you get past the first level you're never using the attack action

I don't get it, aren't you supposed to attack to get the enemy HP down? How else are you supposed to win?

A spoiler, but higher level numbers gain auto attack.

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#110
post #99

Earlier quoted context omitted.

> to get something rare It's only rare cos they programmed the drop rate. Might as well sit rolling a dice and trying to guess the numbers. Makes you wonder why they never added any rng into chess, ya know, to keep the player base "engaged"

> Makes you wonder why they never added any rng into chess, ya know, to keep the player base "engaged" arguably this is why Chess960 was created

Dang, didn't realise that had been done. i did mean like you start with pawns and have to acquire the better pieces like rooks and bishops etc, or you can buy chess credits and spend them on two queens at once or sommething
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