Also interesting: https://github.com/apple/ml-sharp Apples model to generate Gaussian splats from a single image. Takes about 30 seconds on an M1 Pro. It falls apart once you move too much, but for a little side-wiggling or a second-eye view for VR, it's great. And looks a lot better than the old approach of depth map + vertex shaders that I use in https://github.com/combatwombat/tiefling . But ml-sharp has 2.6 GB we…
Any idea what kind of vram is needed to run this on Nvidia?
Show HN: Gaussian Splat of a Strawberry
111–120 of 211 posts
Re: Show HN: Gaussian Splat of a Strawberry
#112https://www.youtube.com/watch?v=k0MGoFaIiWs - WARNING - heavily adult lyrics and a loud starting "MOTHERFU*AAAAAAS" right off the top.
Re: Show HN: Gaussian Splat of a Strawberry
#113I read [1], but I still don't quite know what I'm looking at. My guess is a 3D model reconstructed from lots of detailed pictures? [1] https://en.wikipedia.org/wiki/Gaussian_splatting
Re: Show HN: Gaussian Splat of a Strawberry
#114I know feelings about AI are mixed. But when AI can dream up gaussian splats in real time, from a prompt, and do refinement as you get closer to things... That's going to be pretty bonkers.
That's kinda what NERFs are (neural radience fields). They actually preceeded this Gaussian story, with Gaussians coming in and outperforming them. Maybe they'll merge later for something even better, I don't know enough about them.
Re: Show HN: Gaussian Splat of a Strawberry
#115Re: Show HN: Gaussian Splat of a Strawberry
#116Beautiful. What I love about gaussian splats is the way they degrade - instead of a hard cutoff or LoD changing spheres into cubes etc., they get increasingly "dreamy" - the basic idea is still there, just less detailed. Take for example this scene: https://superspl.at/scene/e721ea7c If you navigate closer to the trees, things around you become blurry - as if the very fabric of reality unraveled.
Is there a specific name for this “dreaminess” effect?
Re: Show HN: Gaussian Splat of a Strawberry
#117Re: Show HN: Gaussian Splat of a Strawberry
#118Also interesting: https://github.com/apple/ml-sharp Apples model to generate Gaussian splats from a single image. Takes about 30 seconds on an M1 Pro. It falls apart once you move too much, but for a little side-wiggling or a second-eye view for VR, it's great. And looks a lot better than the old approach of depth map + vertex shaders that I use in https://github.com/combatwombat/tiefling . But ml-sharp has 2.6 GB we…
Any idea what kind of vram is needed to run this on Nvidia?
Re: Show HN: Gaussian Splat of a Strawberry
#119Someone: Please combine microscopy with gaussian splatting.
Don't know if this would be in your wheelhouse, but for very nice macro splats, check out the work by Dany Bittel: https://danybittel.ch/macro.html For example this bumblebee: https://superspl.at/scene/cf6ac78e Edit: I completely missed that this was posted by him (:
Re: Show HN: Gaussian Splat of a Strawberry
#120I know feelings about AI are mixed. But when AI can dream up gaussian splats in real time, from a prompt, and do refinement as you get closer to things... That's going to be pretty bonkers.
This will be the future of a class of 3d Game. the prompt may not be text however. An input of a kind of schematic representation of what the designer wants would be better. It may resemble a storyboard or a collection of organised notes that large projects tend to already use. Fully generative could probably do some cool things, but people will still want to bring their peronal vision to life.