Somewhere right now some human artist is being tasked with drawing illustrations of pelicans riding bicycles to be used as training data at a big AI lab.
Every modern image-generation model can generate a pelican on a bicycle trivially. The point of the test is to generate SVG text that represents an image, which is more complicated. Yes, there are ways to convert raster images to SVG for use in training data but it's not a good use of anyone's time.
The last six months in LLMs in five minutes
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Re: The last six months in LLMs in five minutes
#12Re: The last six months in LLMs in five minutes
#13I wonder how much the 'inflection point' is a thing vs marketing. I'm sure the models got somewhat better, but even now when I'm trying to 'vibe code' a game with the latest models (combination of Codex w/ gpt5.5 and gpt5.3-codex), they really do struggle. They definitely get something barebones up and running, but it's far from a fully fledged application.
Re: The last six months in LLMs in five minutes
#14Am I crazy, or are these differences between the best models so marginal that you’d get roughly the same performance if you use the same high-quality harness (ie preloaded instructions from md files, including custom skills)?
Personal opinion we need to focus more on efficiency instead of how large or complex a model can get as that model creeps into more resource requirements. If the goal is to cost a billion dollars to operate than we've really lost the idea of what models are supposed to be achieving.
Re: The last six months in LLMs in five minutes
#15I wonder how much the 'inflection point' is a thing vs marketing. I'm sure the models got somewhat better, but even now when I'm trying to 'vibe code' a game with the latest models (combination of Codex w/ gpt5.5 and gpt5.3-codex), they really do struggle. They definitely get something barebones up and running, but it's far from a fully fledged application.
GPT 5.5 is a significant improvement over GPT 5.4 but I wouldn't call it an inflection.
Re: The last six months in LLMs in five minutes
#16Am I crazy, or are these differences between the best models so marginal that you’d get roughly the same performance if you use the same high-quality harness (ie preloaded instructions from md files, including custom skills)?
Re: The last six months in LLMs in five minutes
#17It is getting very good at producing code that compiles - at the algorithmic level.
This is definitely noteworthy - and the AI is crossing a critical 'productivity threshold'.
But 'Drawing of a Proper Duck' is almost arbitrary because it may have nothing to do with the 'Specific Duck You Wanted'.
Everyone has tried to get AI to 'Draw The Thing They Want' and you notice immediately how it's almost impossible to 'adjust the image' along the vector you want - because ... and this is key:
-> the AI doesn't really understand what a Duck is, it's components, or fully how it made the duck It just knows how to 'incant' the duck.
This becomes very clear when you try to get the AI to write proper documentation - it fails so miserably, even with direct guidance.
This is really strong evidence of how poorly the AI is generalizing, and that it is not 'understanding' rather it's 'synthesizing' from patterns.
We already kind of knew that - but we have not yet built an intuition for that until now.
Only now can we see 'how amazing the pattern synthesis' is - it's almost magic, and yet how it falls off a cliff otherwise
This has deep implications for the 'road ahead' and the kinds of things we're going to be able to do with AI.
In short: the AI is 'Wizard Level Code Helper, Researcher, and Worker' - but it very clearly lacks capabilities even one level of abstraction above the code itself.
LLMs were first trained by 'text' and now ... they are 'trained by our compilers'. Basically g++, javac, tsc are the 'Verifiable Human Rewards' in the post-training and reinforcement learning - and the AI is getting extremely good at producing 'code that compiles', but that's definitely an indirection from 'code that does what we want'.
It's astonishing that it took us all this time to internalize and start to discover what I think will be in hindsight a very obvious 'threshold' of it's capabilities.
We are constantly 'amazed' at the work that it can do, and therefore over-project it's capabilities.
I have no doubt that even with these limitations - the AI will unlock a lot more as it gets better - and - that it will 'creep up' the layers of abstraction of it's understanding.
But I strongly believe that the AI is going to get much 'wider' (pattern matching dominance) before it gets 'higher' (intrinsic understanding) - and - that this may be a fundamental limitation.
This may be 'the Le Cunn' insight - when he talks about the limitations of LLMs in detail - I believe this is that insight writ large.
Even the term AI - or certainly 'AGI' may be a misleading metaphor - were we to have always called it 'Stochastic Algorithms' or something along those lines, it's possible that our intuition would be framed a bit better.
The most interesting thing is how it is definitely amazing, world changing, novel and powerful and some ways - and obviously useless in others at the same time. That's the 'threshold' we need to better understand.
Re: The last six months in LLMs in five minutes
#18I wonder how much the 'inflection point' is a thing vs marketing. I'm sure the models got somewhat better, but even now when I'm trying to 'vibe code' a game with the latest models (combination of Codex w/ gpt5.5 and gpt5.3-codex), they really do struggle. They definitely get something barebones up and running, but it's far from a fully fledged application.
Re: The last six months in LLMs in five minutes
#19Am I crazy, or are these differences between the best models so marginal that you’d get roughly the same performance if you use the same high-quality harness (ie preloaded instructions from md files, including custom skills)?
It's like most people just watching a 'starting nba player' (not superstar, but just starting player) vs one that sits on the bench.
If you were to just watching them play, work out, shoot - you'd never notice the difference.
Put them head to head and it's 98-54 and you start to see the patterns.
It's pretty interesting actually, someone tell me what the 'science' for this is, I'm sure there is some kind of information theory at work here.
Software has innumerable kinds of problems at varying level of complexity and so it provides the perfect testbed for seeing how far models can go in practice.
Should add: you're very right to hint that harness, tooling, and models tuned o both the harness and he kinds of things people do on the harness, as well as some other things do make enormous difference.
Bu and large, SOTA Codex/Claude Code are substantially better - at least for now. That may change.
Re: The last six months in LLMs in five minutes
#20> and there’s zero chance any AI lab would train a model for such a ridiculous task. I'm not sure that's true anymore considering how popular Simon's blog is