Do people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.
Show HN: Number Gacha, a gacha game distilled to its essence
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Re: Show HN: Number Gacha, a gacha game distilled to its essence
#32Re: Show HN: Number Gacha, a gacha game distilled to its essence
#33I hate how addicted immediately got addicted to this game
Re: Show HN: Number Gacha, a gacha game distilled to its essence
#34Re: Show HN: Number Gacha, a gacha game distilled to its essence
#35Re: Show HN: Number Gacha, a gacha game distilled to its essence
#36Having never played gacha games but getting a good laugh out of this, is this really a thing people play? How different is the real gameplay?
No, this is nothing like a real gacha game at all. Gacha games have a wide variety of mechanics, and can have significant depth to them. Trading card games were the original gacha games, and those have entire competitive scenes with tournaments, etc. (Magic the Gathering, Yugioh, Pokemon TCG). Digital gacha games are similar. In a real gacha game you aren't rolling for a static number, you're rolling for a package of…
Re: Show HN: Number Gacha, a gacha game distilled to its essence
#37Do people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.
Re: Show HN: Number Gacha, a gacha game distilled to its essence
#38Re: Show HN: Number Gacha, a gacha game distilled to its essence
#39Earlier quoted context omitted.
No, this is nothing like a real gacha game at all. Gacha games have a wide variety of mechanics, and can have significant depth to them. Trading card games were the original gacha games, and those have entire competitive scenes with tournaments, etc. (Magic the Gathering, Yugioh, Pokemon TCG). Digital gacha games are similar. In a real gacha game you aren't rolling for a static number, you're rolling for a package of…
You have all that with Gacha pulls and battle system.
In fact, I would describe this as an idle game, not a gacha game. In other words, a gacha-themed Cookie Clicker reskin. The emphasis is on the gacha, but in a real gacha game, rolling gacha occupies <1% of the playtime, and this doesn't adequately capture how the gacha model intersects with real gameplay mechanics.