They all look like video games. I guess Unreal Engine is used to create synthetic data for training.
SANA-WM, a 2.6B open-source world model for 1-minute 720p video
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Re: SANA-WM, a 2.6B open-source world model for 1-minute 720p video
#22I struggle with these world models from the perspective of video games (so this post is a particular perspective). I'm not a game developer myself, but some of my favorite games carry a deep sense of intentionality. For instance, there is typically not a single item misplaced in a FromSoftware game (or, for instance, Lies of P -- more recently). Almost every object is placed intentionally. Games which lack this inten…
Re: SANA-WM, a 2.6B open-source world model for 1-minute 720p video
#23First video with the guy walking the mountain in snow has consistency issues with the cave entrance. Which is "expected" at this model size?!
Re: SANA-WM, a 2.6B open-source world model for 1-minute 720p video
#24I struggle with these world models from the perspective of video games (so this post is a particular perspective). I'm not a game developer myself, but some of my favorite games carry a deep sense of intentionality. For instance, there is typically not a single item misplaced in a FromSoftware game (or, for instance, Lies of P -- more recently). Almost every object is placed intentionally. Games which lack this inten…
Many of the most popular games in the past decade are procedurally generated and have nothing “intentionally” placed (apart from tuning/tweaking the balance of the seeding algorithms).
Re: SANA-WM, a 2.6B open-source world model for 1-minute 720p video
#25Re: SANA-WM, a 2.6B open-source world model for 1-minute 720p video
#26Re: SANA-WM, a 2.6B open-source world model for 1-minute 720p video
#27What’s the long term utility of world models? There’s no doubt they’re technically impressive, but what does one do with it?
Re: SANA-WM, a 2.6B open-source world model for 1-minute 720p video
#28Seedance 2.0, Kling 3 are regarded the best closed source video models we have. I have subscribed to a few AI video subreddits, consensus atm is they are good for anything but long form videos with humans.
No surprises that we're very good at spotting even the most subtle differences while looking at other people.
Re: SANA-WM, a 2.6B open-source world model for 1-minute 720p video
#29[flagged]
Re: SANA-WM, a 2.6B open-source world model for 1-minute 720p video
#30I struggle with these world models from the perspective of video games (so this post is a particular perspective). I'm not a game developer myself, but some of my favorite games carry a deep sense of intentionality. For instance, there is typically not a single item misplaced in a FromSoftware game (or, for instance, Lies of P -- more recently). Almost every object is placed intentionally. Games which lack this inten…
By and large I agree, but it doesn’t need to be either/or. Many of the most popular games in the past decade are procedurally generated and have nothing “intentionally” placed (apart from tuning/tweaking the balance of the seeding algorithms).
Are video game developers using these systems in their workflows? Would love to learn more!