This appears to treat subscription style games and free to play with in game purchases differently than other games. I would assume if that law passed the simplest compliance would just be to charge subscriptions and stop selling games directly. It seems like doing that would comply with that law without requiring much to change?
Subscriptions in games would be the death of gaming imo.
Bill to block publishers from killing online games advances in California
331–340 of 506 posts
Re: Bill to block publishers from killing online games advances in California
#332Earlier quoted context omitted.
Sounds like if it was mandatory to make a server release, legal would mostly shut up and it would be low cost. In other words, minimal change in risk. The refund thing is just there to force action by putting a dollar value on inaction. Pretty much no company is expected to actually choose refunds. > Alternatively, it might push multiplayer games towards free-to-play if in-app-purchases are excluded. Good point, the…
I'm curious how this would play out in the case that the company paid to license some software component that they can't open source.
This case illustrates this point fully:
https://www.ftc.gov/business-guidance/blog/2019/08/settlemen...
Re: Bill to block publishers from killing online games advances in California
#333Earlier quoted context omitted.
> open source server code if you are going to cease support When I was a senior exec at a big public tech company, there was a product we decided to discontinue and we thought would be nice to just open source. Somehow I ended up in charge of managing that process and was shocked at how complex, time-consuming and expensive it was in a multi-billion dollar, publicly-traded corp vs some code my friends and I wrote. Le…
That’s exactly the benefit of a law - it’s a forcing measure to require businesses to invest in processes to understand open sourcing, and to go forward when otherwise no one would make a business case for approval.
Re: Bill to block publishers from killing online games advances in California
#334Earlier quoted context omitted.
> Every game released whose developers have chosen to complicate its design with a client-server architecture. Huh? Client-server architecture does make things more complicated to implement but it's not THAT bad. And you (usually[1]) do it in service of multiplayer, not because you're big budget or just want to complicate things. Among Us was literally a three-person team. [1] I find there are some major benefits to…
Remember back in the old days when you could just run your own game server, even though it wasn't open source? That would work too. Or peer to peer LAN gaming, why is that not popular any more? Designing a game to use developer hosted servers is a choice they made. Probably to squeeze money from microtransactions.
Re: Bill to block publishers from killing online games advances in California
#335Earlier quoted context omitted.
It doesn't need to be open source, you only need to provide server binaries to download. This was the standard until circa 2010. People were able to host dedicated servers themselves.
That would be an improvement over nothing, but closed-source means that the game is still going to die as soon as someone finds a security vulnerability (or even just a gameplay glitch) that can't be feasibly patched. Imagine an MMO where special text in the chat causes viewers' clients to crash, or a glitch exists to duplicate items or money, or where anybody can crash the server to run arbitrary commands.
https://techcrunch.com/2023/02/28/gamers-are-fixing-a-video-...
Re: Bill to block publishers from killing online games advances in California
#336Re: Bill to block publishers from killing online games advances in California
#337One thing i think is missing from this discussion is that the problem is larger than just games, and I wish legislation was wider. It's good that games are used as an example and flag bearer due to wide appeal, but what about other software that requires online services, like the old programs that talk to activation servers?
Re: Bill to block publishers from killing online games advances in California
#338I'm on the treadmill so this may appear jumbled. Bought PGA Tour 2k21 for $50. In October the servers shut down completely neutering the game. I think you're allowed to play a few courses still. But the career mode, which is why I originally bought the game, was completely turned off. Mind you that career mode had zero Internet needed features. It's like a sports franchise mode. So good on this bill. 2K should rot fo…
Re: Bill to block publishers from killing online games advances in California
#339Earlier quoted context omitted.
Of course, it would also create a demand for open-source game server libraries, which would surely appear after a while and make the whole process much easier. So while I believe you about all those difficulties existing today, it's plausible that they would mostly fade away over time. I think temporary growing pains would be an acceptable price for the significant long-term public benefit.
Unreal is open access but not open source.
Re: Bill to block publishers from killing online games advances in California
#340Found this quote from the game industry interesting and depressing: > Consumers receive a license to access and use a game, not an unrestricted ownership interest in the underlying work Could the game industry just side step this legislation by moving games entirely to a subscription model, with no upfront purchase? When they stop offering the subscription, you lose access to the game. Similar to how various online S…