Bill to block publishers from killing online games advances in California
181–190 of 506 posts
Re: Bill to block publishers from killing online games advances in California
#182Earlier quoted context omitted.
Sorry to hear about your situation. For the game you're shutting down online services for, forgive my nieve question but how much work is it to expose an environment variable called `GAME_SERVER_URL` and then document the API contract it expects on the other end? Servers have a real cost, nobody is denying that, but I think the people who bought the game should have an option/alternative in case the servers are down.
We looked into it. Hackers got part of the way there so we decided not to make a change. They might be able to do it after the title is fully sunset and the team disbanded. We basically have to get as much done on a 3/4 month timeline as possible and it isn’t a priority like saving content or refunding gift cards is. Shutting down is a lot of work.
Re: Bill to block publishers from killing online games advances in California
#183Re: Bill to block publishers from killing online games advances in California
#184Earlier quoted context omitted.
That’s exactly the benefit of a law - it’s a forcing measure to require businesses to invest in processes to understand open sourcing, and to go forward when otherwise no one would make a business case for approval.
And makes it more expensive. There is the seen benefit and then the unseen cost. Every game released will have to account for the possibility of it, and will create issues for people who really didn't want those issues. After awhile people will forget there are associated issues and costs, but they will still be there.
Re: Bill to block publishers from killing online games advances in California
#185Earlier quoted context omitted.
I'm old enough to remember a time when you bought a copy of a game and played it locally. Most games were around $60 and we paid it. It is only more recently that someone decided that viewing ads was a better way to pay for games - you got what you wanted and no one values games anymore. Even back in the day, if I paid 60 bucks and spent less then 40 hours solving the game I was disappointed and felt like I paid too…
If you paid $60 bucks for a sega genesis game in 1990 you were paying about $156 adjusting for inflation. Different figures for different values of "back in the day" obviously.
Re: Bill to block publishers from killing online games advances in California
#186Earlier quoted context omitted.
What if an Indie developer wants to make a game, where the primary mechanics and state live in a "service" they control? Why should they be burdened with this stuff if they move on, if indeed they sold a "service" and not a piece of software? My view has nothing to do with Corporations... I just really don't understand what players feel they are entitled to here. If you want "software" then buy that, and don't use th…
It's not difficult not to lie to your customers. If you are actually selling a subscription then don't claim the customer is buying the game, and this law won't apply to you.
Re: Bill to block publishers from killing online games advances in California
#187Earlier quoted context omitted.
> Companies are forced to expend resources just so a few niche hobbyists are not inconvenienced. Yeah those poor companies. They should just be allowed to take our money and then stop providing a service we paid for. Won't someone please think of the corporations???? What kind of weird argument is this? If I pay for a game then I, you know, want to be able to play the game. You know what I don't care about? Whether o…
So game should be playable forever then? You bought an online game 20 years ago, it should still work today. For 20 years you need to support, patch, keep people and infrastructure. Why the tech industry does not do it? I still want to use windows XP. Why my Nexus 5 does not work anymore ect..
This has been happening unofficially for decades, on a volunteer basis.
I play games that are 20+ years old all the time. I play Quake and Doom online pretty frequently.
You can still use Windows XP if you really want. You're not artificially locked out of it. You can also use your Nexus 5 if you want. I had one plugged in
Re: Bill to block publishers from killing online games advances in California
#188Re: Bill to block publishers from killing online games advances in California
#189Re: Bill to block publishers from killing online games advances in California
#190Earlier quoted context omitted.
Game engines/code aren't all open source. The game developer might not have the legal rights to release the source. Also, does this stop at games? Why not any online service ever? Why not any program at all?
Gaming might be unique in the sense that it's the only industry where 1) consumers make a one-time purchase of a product, but then 2) the manufacturer remains responsible for the online component.. forever? I can't think of any other examples in real life where this happens across an industry (maybe a few niche products). Maybe this is the reason MS has been pushing Game Pass so hard, to get rid of the "purchase" par…