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Bill to block publishers from killing online games advances in California

arstechnica.com

121–130 of 506 posts

Re: Bill to block publishers from killing online games advances in California

#121
post #95

It seems like the fair solution to this problem is to open source server code if you are going to cease support for an online game. That way the community has the opportunity to run their own servers if they want to. I also really support giving 60 day notice if an online game is going to shut down. Places I have worked have had policies like that for games they are sun setting and I think the best game publishers th…

Game engines/code aren't all open source. The game developer might not have the legal rights to release the source. Also, does this stop at games? Why not any online service ever? Why not any program at all?

Gaming might be unique in the sense that it's the only industry where 1) consumers make a one-time purchase of a product, but then 2) the manufacturer remains responsible for the online component.. forever? I can't think of any other examples in real life where this happens across an industry (maybe a few niche products).

Maybe this is the reason MS has been pushing Game Pass so hard, to get rid of the "purchase" part entirely.

Re: Bill to block publishers from killing online games advances in California

#122

Earlier quoted context omitted.

If you do not care then why did you take the time to share an opinion on the topic?

I care about the topic from a legal and technical standpoint and am interested to see the outcome, just have no skin in the game and no sympathy for the industry or a bunch of children (both literal and figurative) who will whine whichever way it goes.

The industry is arguably one of the greatest ways that children would grow up to be the type of person to be on this site.

Re: Bill to block publishers from killing online games advances in California

#123

Earlier quoted context omitted.

> open source server code if you are going to cease support When I was a senior exec at a big public tech company, there was a product we decided to discontinue and we thought would be nice to just open source. Somehow I ended up in charge of managing that process and was shocked at how complex, time-consuming and expensive it was in a multi-billion dollar, publicly-traded corp vs some code my friends and I wrote. Le…

That’s exactly the benefit of a law - it’s a forcing measure to require businesses to invest in processes to understand open sourcing, and to go forward when otherwise no one would make a business case for approval.

And makes it more expensive. There is the seen benefit and then the unseen cost. Every game released will have to account for the possibility of it, and will create issues for people who really didn't want those issues. After awhile people will forget there are associated issues and costs, but they will still be there.

Re: Bill to block publishers from killing online games advances in California

#124
post #95

It seems like the fair solution to this problem is to open source server code if you are going to cease support for an online game. That way the community has the opportunity to run their own servers if they want to. I also really support giving 60 day notice if an online game is going to shut down. Places I have worked have had policies like that for games they are sun setting and I think the best game publishers th…

Game engines/code aren't all open source. The game developer might not have the legal rights to release the source. Also, does this stop at games? Why not any online service ever? Why not any program at all?

An online service requires the continual investment in the costs required to run the service and comes with the expectation that the service happening on someone else's computer could cease to exist the second you stop paying or at the end of the current contract cycle.

A game although specified as a license is treated and described as a purchase that is expected to work forever on the end users device so long as it fits the specs.

Re: Bill to block publishers from killing online games advances in California

#125
post #88

It seems like the fair solution to this problem is to open source server code if you are going to cease support for an online game. That way the community has the opportunity to run their own servers if they want to. I also really support giving 60 day notice if an online game is going to shut down. Places I have worked have had policies like that for games they are sun setting and I think the best game publishers th…

> That way the community has the opportunity to run their own servers if they want to. That might be fine for very small titles - where the "game server" is a relatively simple binary that can be run anywhere. Larger titles depend on a huge amount of infrastructure, for authentication, progression, matchmaking, etc... It's not feasible to open-source all of that, especially given that it may well still be in use for…

> It's not feasible to open-source all of that, especially given that it may well still be in use for more recent titles

If they're still running their authentication server (for example), then they wouldn't need to release that service.

Patching the game to no longer contact the authentication server would also be acceptable, for services that aren't a core part of the game. It's pretty likely the game already allows this for development/debugging.

If they've accepted money from people to buy the game, and don't want to keep the authentication service running, and don't want to patch the game to no longer require the authentication service, and don't want to refund people, and don't want to release the authentication service so others can run it - I think it's fair for a regulation to force one of those.

Re: Bill to block publishers from killing online games advances in California

#126

Earlier quoted context omitted.

Sometimes the easy solution isn't easy for all sides or even realistic. "Fuck the publishers" is easy but not going to get a lot of publisher buy in. We all agree there is a foolproof method to fixing all bugs - delete all the code. We also all probably agree that isn't the optimal balance.

Should’ve thought of that before accepting significant amounts of money in exchange for a game they plan to kill when it’s no longer financially advantageous for the publisher. They’re so happy to rake in what, $60, now $70, soon $100 for a product they can disable access to for any reason at all or no reason at all, with no notice? How’s that fair? Why’s it only unfair when the hardship goes the other way around?

Right, like "Oh no, this first video game related regulation in the entire history of the industry is too much for us."

Re: Bill to block publishers from killing online games advances in California

#127

I doubt it's possible for legislation to mandate meaningful compliance regarding something as dynamic and rapidly evolving as online games. Despite good intentions, such legislation often results in unintended consequences including distorting the market, creating perverse incentives or even making the problem worse. Serious problems are already apparent. Games offered “solely for the duration of [a] subscription." a…

It seems like California is the furthest country in the EU.

[deleted]

Re: Bill to block publishers from killing online games advances in California

#128

It seems like the fair solution to this problem is to open source server code if you are going to cease support for an online game. That way the community has the opportunity to run their own servers if they want to. I also really support giving 60 day notice if an online game is going to shut down. Places I have worked have had policies like that for games they are sun setting and I think the best game publishers th…

> open source server code if you are going to cease support When I was a senior exec at a big public tech company, there was a product we decided to discontinue and we thought would be nice to just open source. Somehow I ended up in charge of managing that process and was shocked at how complex, time-consuming and expensive it was in a multi-billion dollar, publicly-traded corp vs some code my friends and I wrote. Le…

Is your argument that companies would be forced to obey the laws if they are mandated to open source discontinued games? And it's a... bad thing?

Re: Bill to block publishers from killing online games advances in California

#129
I'm on the treadmill so this may appear jumbled.

Bought PGA Tour 2k21 for $50. In October the servers shut down completely neutering the game. I think you're allowed to play a few courses still. But the career mode, which is why I originally bought the game, was completely turned off. Mind you that career mode had zero Internet needed features. It's like a sports franchise mode.

So good on this bill. 2K should rot for deprecating a game I bought for $50 only 5 years ago.

Re: Bill to block publishers from killing online games advances in California

#130

It seems like the fair solution to this problem is to open source server code if you are going to cease support for an online game. That way the community has the opportunity to run their own servers if they want to. I also really support giving 60 day notice if an online game is going to shut down. Places I have worked have had policies like that for games they are sun setting and I think the best game publishers th…

Guarantee X years of server time from launch. If you shut down early, pro rated refund and open source server code. After the launch window, close server with no penalty if desired, but just still open source code. Or keep server open if it's profitable. Or some other option.

The specifics can be hammered out, but something middle ground seems sensible.

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