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Bill to block publishers from killing online games advances in California

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21–30 of 506 posts

Re: Bill to block publishers from killing online games advances in California

#21
California seems to be a leading grounds for online law as well for the technology itself.

Lots of clearly needed specific laws. Europe is fine too, but they err on the side of caution and smother actual innovation.

Which is interesting because the Silicon Valley companies themselves incorporate in DW anyways, so it seems to be a separate consumer led legal trend.

Re: Bill to block publishers from killing online games advances in California

#22
The "final boss" of bad legislation. Often, Government intrusion into the markets is worth the side effects.

But in this case, even the best-case outcome is extremely dumb. Companies are forced to expend resources just so a few niche hobbyists are not inconvenienced. And there will be side effects, ultimately including geo-fencing of games to exclude California. It's a big market, but you can't make up for a net loss with volume.

Re: Bill to block publishers from killing online games advances in California

#23

Most "gamers" don't want to pay $5 for a game you spent 10,000 hours slaving to make. They will complain the game was too short when Steam shows they spent 10+ hours playing it. Now they want more.

Minecraft, GTA are still some of the largest media franchises of any kind in the world. By players and by expense. They'll continue to make it worth it.

Re: Bill to block publishers from killing online games advances in California

#24

So now it becomes way more expensive for small studios to come out with games that have online features. This is a huge win for big studios who will suck up all that market share. Handing over a standalone server to the public is a massive engineering, financial, and legal headache. Modern multiplayer games rarely run on a single isolated program. They rely on a huge network of interconnected cloud microservices. A s…

Does it though? Just release the a standalone server once the game is done making money.

Re: Bill to block publishers from killing online games advances in California

#25
post #15
post #3

Dumb. Just make it legal to reverse engineer the software, the community will take care of the rest, in a way the community actually wants, instead of getting just the bare minimum compliance from the original company, if they even still exist.

You want the "community" to reverse engineer the game server, where all the game logic lives, from the game client? This is the state of many online only games. Of course it should be legal to reverse engineer software you own, but you have to actually have access to the software to reverse engineer it.

[deleted]

Re: Bill to block publishers from killing online games advances in California

#26

Most "gamers" don't want to pay $5 for a game you spent 10,000 hours slaving to make. They will complain the game was too short when Steam shows they spent 10+ hours playing it. Now they want more.

I'm old enough to remember a time when you bought a copy of a game and played it locally. Most games were around $60 and we paid it. It is only more recently that someone decided that viewing ads was a better way to pay for games - you got what you wanted and no one values games anymore.

Even back in the day, if I paid 60 bucks and spent less then 40 hours solving the game I was disappointed and felt like I paid too much. I invested in the hardware and software and I expect something out it.

Happy to pay for your game but don't hobble it or subject me to ads.

Re: Bill to block publishers from killing online games advances in California

#27

Most "gamers" don't want to pay $5 for a game you spent 10,000 hours slaving to make. They will complain the game was too short when Steam shows they spent 10+ hours playing it. Now they want more.

There are a half dozen games in my catalog that I've played for 10,000 hours for free.

Sure, I'll spend $5 on a game I play for 10 hours, but it's still a bad value for me comparatively. When I do it, it's usually because I like what the developer did and want them to get some financial support. This is also why there are hundreds of unplayed games in my Steam account. It's then also a charity, not a business.

Your $5 game is competing with every game I have available to me and the market is _saturated_. A lot of game development is just bad investment. Like Ubisoft spending $500 million to develop Beyond Good and Evil 2. If that ever even releases, but why would you spend half a billion dollars following up a flop. A beloved flop but a flop.

Consumers of creative works generally are paying for the result, not the process.

Re: Bill to block publishers from killing online games advances in California

#28

Most "gamers" don't want to pay $5 for a game you spent 10,000 hours slaving to make. They will complain the game was too short when Steam shows they spent 10+ hours playing it. Now they want more.

I don't see a problem? As a hacker and HN poster, I believe the free market will determine the value of a game. If it's not economically feasible anymore to make games for under $5, the market will adjust.

Re: Bill to block publishers from killing online games advances in California

#29
post #5

Do they need to put some funds in escrow? Or will they just shut down the entire company and let the players sue for it. (I know that big publishers won't do that, but I'm sure the lawyers could create shell corporations to solve that problem.) Or they could just demonstrate that they have an offline play capability right from the moment they sell it.

It doesn't really matter how they comply, so long as the punishment for bon-compliance is serious enough to motivate a good-faith attempt. I'm wary of jumping right into encoding specifics into legislation. That said, I'll be surprised if this actually has the necessary teeth.

Bankruptcy is a universal get-out-of-punishment free card. At least, if you're a corporation large enough and foresighted enough to shove your liabilities off onto a fictional subsidiary before starting.

Re: Bill to block publishers from killing online games advances in California

#30
This appears to treat subscription style games and free to play with in game purchases differently than other games.

I would assume if that law passed the simplest compliance would just be to charge subscriptions and stop selling games directly. It seems like doing that would comply with that law without requiring much to change?

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