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Bill to block publishers from killing online games advances in California

arstechnica.com

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Re: Bill to block publishers from killing online games advances in California

#4
Not a bad idea, but why does this only apply to games?

I prime example of other software this would have benefited is AutoCAD.

People who refused the conversion to a subscription, and maintained their "lifetime" licenses, where shut down after a couple of years.

Re: Bill to block publishers from killing online games advances in California

#5
Do they need to put some funds in escrow? Or will they just shut down the entire company and let the players sue for it. (I know that big publishers won't do that, but I'm sure the lawyers could create shell corporations to solve that problem.)

Or they could just demonstrate that they have an offline play capability right from the moment they sell it.

Re: Bill to block publishers from killing online games advances in California

#8
post #3

Dumb. Just make it legal to reverse engineer the software, the community will take care of the rest, in a way the community actually wants, instead of getting just the bare minimum compliance from the original company, if they even still exist.

We can do both! This seems more viable for the moment, unfortunately. Challenging copyright gets much more pushback than even pro-consumer obligations like these.

Re: Bill to block publishers from killing online games advances in California

#9
post #2

[flagged]

Gamers are competitive, but so are lawyers, and you're playing on their turf. As with a boss fight, they stand a good chance of winning, especially the first time.

(I would note that being called "racist, mysoginistic, rape apologists" does seem to bother you enough to bring it up in an unrelated context.)

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