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Linux gaming is faster because Windows APIs are becoming Linux kernel features

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351–360 of 694 posts

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#351
post #261

Earlier quoted context omitted.

I can recommend CachyOS as a linux distribution for gaming that has worked for me across multiple computers without any fiddling. It's the one that's led to me ditching windows entirely after a few failed attempts over the years. Although, everyone probably says that about whatever distro they happen to use lol.

I was only able to install the latest CachyOS image by modifying the boot arguments in grub of the live installer, after reading the lengthy log file it pooped out after the first install fail. I have no idea why people recommend this to people who aren't actually deep into tech and linux already.

I wonder if other Linux distros had the same issue.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#352

Earlier quoted context omitted.

I think this, as a business model, really relies on them also selling the licenses to the OS that you're using as well. Otherwise, gamepass would be on MacOS already, no?

Last I read, it really doesn't now. Less than 10% of Microsoft revenue is Windows with growth stagnant. It's all about subscriptions and recurring revenue now driving growth. They might as well bundle a Windows licence with all Game Pass subscriptions.

Their money all comes from Azure, Office, and now AI services. Windows is just a platform to sell their other stuff now. Which has been reflected in the state of windows over the last 10 years.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#353
post #232

Earlier quoted context omitted.

100 fps to 95-70fps is definitely noticeable, 30% is way too much.

I'm not saying it's not noticeable, I'm saying it's not a deal breaker. If my only holdout from switching to Linux from Windows is gaming, I'd take a 30% fps hit, assuming my fps is generally in the ~150 range, not the ~60 range.

If Linux dropped my frames from 80 to 50, it would be a deal breaker.

Fortunately I haven't noticed performance impacts so I'm on the hype train.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#354

I wonder what spanners Windows can throw into the works to slow them down at this point, or if they're so checked out of the Desktop market as they suckle down hard on that Azure teat, that they're more than happy to let Linux eat their lunch

You are not gonna get promoted slowing down Linux gaming at MS today, the thing they want is Netflix of gaming where the platform doesn’t matter but everyone’s paying them $20 a month

That ship sailed when they let Xbox rot over the last 6 years. The platform feels pretty dead since about 2020 or 2019 and they didn't take advantage of making a cheap android based or Windows 10X based streaming stick with a controller to lock people into the cloud and leverage phones. Controller and keyboard support is still a hot mess on Cloud Pass.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#356

Earlier quoted context omitted.

You are not gonna get promoted slowing down Linux gaming at MS today, the thing they want is Netflix of gaming where the platform doesn’t matter but everyone’s paying them $20 a month

That ship sailed when they let Xbox rot over the last 6 years. The platform feels pretty dead since about 2020 or 2019 and they didn't take advantage of making a cheap android based or Windows 10X based streaming stick with a controller to lock people into the cloud and leverage phones. Controller and keyboard support is still a hot mess on Cloud Pass.

while buying up gaming companies.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#357

Earlier quoted context omitted.

I'd guess that the difference only matters if you have the latest most expensive gear pushed to the limit. I have a 2019 RX5700 XT and one of the DDR4 ryzen 5 cpus and all of my games run flawlessly on Linux with great performance. I've long since decided that buying the latest top end hardware is just spending a lot of money to be upset by buggy drivers or not being able to get 5000 fps in a benchmark but has no rea…

> all of my games run flawlessly on Linux with great performance. Your definition of great performance is not mine, but it’s fantastic to watch Linux users continue to hand wave away real issues whilst continually claiming the same or better performance across the board, which is provably false. > but has no real gains in how fun games are. It absolutely does for me. Modern displays are absolutely dogshit. I won’t pl…

This is exactly the mentality I'm talking about. People have entertained themselves for all of human history without anything nearly as sophisticated as modern displays. At some point this unchecked desire will suck all of the fun out of a hobby and leave you constantly buying the latest thing and dissatisfied at anything that isn't the highests specs possible to acquire.

The game story, gameplay elements, and such have become secondary to the real hobby of consumerism. If people could have fun gaming 20 years ago, there is no reason it isn't possible to have just as much fun gaming on low to mid range hardware today.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#358

It's actually been a couple of years since I ran across a game that didn't work well on Linux. At most, I have had to bump the default Proton version.

On the games that won't work well, last time I looked at it anything VR was a huge PITA (e.g. https://github.com/chaosmaou/wivrn-guide)

That's where Valve's Frame brought huge expectations.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#359
post #329

Earlier quoted context omitted.

Online multiplayer games keep trying to allow linux users in and keep having to lock them out because there's an instant influx of cheaters. The Nintendo Switch (which runs Linux) was a favorite of cheaters after jailbreaks came out. When anyone can compile and run their own kernel with god knows what for modifications, that makes it substantially easier for cheaters and substantially harder for anti-cheat. I don't s…

The status quo's days are numbered. Online chess shows how. An AI will play these games like a human but better. The AI can be totally separate from the windows box wearing anti-cheat ankle bracelets just as your brain a separate thing to the windows box when when you play. It can interact with the box via keyboard, mouse or controller. No windows kernel module is useful in detecting and deterring chess cheating no m…

It never was fair to play vs computers in reaction games or skill games.

IE: Quakebots and Fighting games have perfect reaction times and perfect combos. They can simply block perfectly and counter attack perfectly and never drop a combo.

You act like cheating is new to video games??

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We never wanted bot in these games. Still don't want them today, and it's a big reason that playing on public boxes (ex: at an arcade or eSports tournament) is still a thing.

Defeating an opponent in a tournament is a big thing for fighting games. The risk of cheating online is always there so online tournaments are simply never taken as seriously (ie: as much $$$$ risked as real life tournaments).

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#360
post #318

Earlier quoted context omitted.

Unfortunately, the alternative to uncomfortably intrusive anti-cheat is more cheaters, because cheaters don't care about how intrusive their cheats have to be in order to evade anti-cheat. They will happily run hypervisor-level cheats. There's certainly room for improvement on the netcode sometimes (Client-side hit registration is an absolute bone-headed design), but those won't prevent aim bots. Server-side anti-che…

I don't think that's necessarily true, I think companies are lazy and highly invasive anticheat is an easy win they can license from a 3rd party. Algorithmic security, server-side heuristics, and human review can get you far. I have very, very rarely seen a blatant cheater in Overwatch (maybe 3 times in 10 years?), for example, and yet it's been playable via WINE for almost its entire lifetime.

I recently had my faith shattered with I saw someone lock onto an ally through a wall in a kill cam, and I haven't played sense.

Blatant cheaters are bad in some ways, but subtle cheat are far worse imo.

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