I support linux gaming btw but I can't help but feel every narrative glosses over that certain games are going to require uncomfortably intrusive anti-cheating systems. I'm just realizing that I can't play Battlefield 6 and I do wonder what the path is. I don't think it's ever going to be supported on Linux or Mac.
Unfortunately, the alternative to uncomfortably intrusive anti-cheat is more cheaters, because cheaters don't care about how intrusive their cheats have to be in order to evade anti-cheat. They will happily run hypervisor-level cheats. There's certainly room for improvement on the netcode sometimes (Client-side hit registration is an absolute bone-headed design), but those won't prevent aim bots. Server-side anti-che…
The other 'state of the art' which is much cheaper, easier, and essentially impossible to detect on a hardware/equipment level, are the AI-based systems that examine the video and generate inputs via USB, emulating controllers or keyboards and mice. It's a huge problem on console right now and can only be detected via server-side analysis.