Live data from Hacker News

Linux gaming is faster because Windows APIs are becoming Linux kernel features

xda-developers.com

251–260 of 694 posts

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#251
post #234

Show me the numbers. Show me an identical gaming PC running Windows 11 and then Linux, and show not just FPS - but things like frametime pacing, latency, etc. This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not…

Your initial baseline was arbitrary. If the game had been 10% slower on Windows, would you have never enjoyed it? If not, how could switching with a 10% penalty be a deal-breaking downside? Just do it. Swap and let go of objectivity. Let your subjective experience guide you. For me, the subjective joy of not having to fuck around with Microsoft's bullshit was worth multiples of having to mess around with technical cr…

I mean, there are costs to swapping though. Going by just feels seems to be the wrong way to think about it.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#252
post #244

Earlier quoted context omitted.

Unless you're playing CS competitively and really need 720fps for your 360Hz monitor, is 5-30% fewer frames (all else equal) really a deal breaker? Is this hardware thats barly good enough or something else? I ask because I feel like I can frequently play games at, say, 150fps, and losing 30% would mean almost nothing to me to switch to Linux. I worry more about general capatibility and anticheat.

5-30% is what a sizable amount of people upgrade their hardware for

looks at ancient desktop rig still doing everything I ask of it

Huh.

I wonder if they're the same people who complain that they don't have enough money to live.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#253

Earlier quoted context omitted.

What really drives me nuts is smart TVs with 100mbps Ethernet connections. When I bought a tv we looked in vain for gigabit Ethernet.

Unfortunately we're the weird ones for wanting to stream >100mbps content. My 2020 LG CX has a USB 2.0 port and I get ~300mbps with a gigabit adapter, if the TV you ended up with has a USB port it's worth a try.

What >100mbps content is there? 4K bluray just needs a bigger buffer to handle >100mbps spikes (Kodi for example offers this) and Moonlight/Apollo/etc is well into diminishing returns

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#254
I support linux gaming btw but I can't help but feel every narrative glosses over that certain games are going to require uncomfortably intrusive anti-cheating systems.

I'm just realizing that I can't play Battlefield 6 and I do wonder what the path is. I don't think it's ever going to be supported on Linux or Mac.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#255

Show me the numbers. Show me an identical gaming PC running Windows 11 and then Linux, and show not just FPS - but things like frametime pacing, latency, etc. This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not…

It isn't saying it's faster than Windows. Just faster.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#256
post #234

Earlier quoted context omitted.

Your initial baseline was arbitrary. If the game had been 10% slower on Windows, would you have never enjoyed it? If not, how could switching with a 10% penalty be a deal-breaking downside? Just do it. Swap and let go of objectivity. Let your subjective experience guide you. For me, the subjective joy of not having to fuck around with Microsoft's bullshit was worth multiples of having to mess around with technical cr…

I mean, there are costs to swapping though. Going by just feels seems to be the wrong way to think about it.

it can’t really be a way to think about it when the recommendation is to not think about it and just do it. experience, observe, reach opinion. all in accordance with you and not some number that’s abstract to your perception.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#257

I support linux gaming btw but I can't help but feel every narrative glosses over that certain games are going to require uncomfortably intrusive anti-cheating systems. I'm just realizing that I can't play Battlefield 6 and I do wonder what the path is. I don't think it's ever going to be supported on Linux or Mac.

The fact that some games now come with root kits is insane. I really hope Microsoft cracks down on that nonsense.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#258
I switched to Linux for everything but AAA FPS PVP games last year and have had a great experience so far.

Steam+Proton makes everything I play just work: Helldivers 2, Slay the Spire 2, No Rest For The Wicked, FF7 Remake, Stardew, modded Lethal Company (using r2modman) are the main things I've been playing recently, and all worked out of the box with Proton.

My PS5 controller may have needed me to install one package or something but has been working flawlessly after that.

I keep a Windows drive around for stuff like Apex Legends, Battlefield 6, but I pretty much never boot into Windows anymore except for those.

(I probably sound like a shill at this point, having commented something like this on multiple Linux threads now, but I continue to be impressed at how well Linux performs for gaming these days!)

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#259

I support linux gaming btw but I can't help but feel every narrative glosses over that certain games are going to require uncomfortably intrusive anti-cheating systems. I'm just realizing that I can't play Battlefield 6 and I do wonder what the path is. I don't think it's ever going to be supported on Linux or Mac.

What is even more insane is I was playing Battlefield 1 on Linux for years, until in 2023(?) they backported "EA Anticheat" to BF1, half a decade after the game stopped getting support.

This broke what was otherwise a perfectly normal Battlefield experience. Battlefield 4 requires Punkbuster, although it can run on Linux with no issues. You have to downgrade to an older version though, since EA hasn't updated BF4 to the latest PB AC, which causes you to get kicked.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#260

Show me the numbers. Show me an identical gaming PC running Windows 11 and then Linux, and show not just FPS - but things like frametime pacing, latency, etc. This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not…

Its never going to happen. Because console players by far dominate the gaming scene. Microsoft is going to push Xbox first, which will drive all development of the games, which is going to be windows focused. As such, all major release studios are going to target that. Until we get something like CoD titles being Steam Console first, linux is allways going to lag behind. That being said, I think we are on a precipice…

Most major platforms already have enough asset flips cluttering their storefronts[1][2] -- generic games made from preexisting engine templates with some assets bought from the store. Using AI will just make producing the slop easier, it wouldn't make something that's worth playing.

Anyone actually looking to make something genuinely fun will probably go the old fashioned way of spending countless hours honing their craft, which in turn gives them a good eye to make sure what they're making doesn't have the shovelware stink.

[1] https://www.notebookcheck.net/Sony-delists-700-PS4-and-PS5-s...

[2] https://www.gamesindustry.biz/shovelware-is-a-bigger-problem...

Post reply on HN