Xs of Y – roguelike that names itself every run. Written in 4kLoC
11–20 of 99 posts
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#12Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#13Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#14Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#15Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#16Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#17> Interactive input unavailable (no cross-origin isolation).
> Deploy coi-serviceworker-js alongside this file.
in Safari on 26.4
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#18What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures.
To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#19No credit for the art direction and inspiration? Brogue? Or did I miss the attribution? * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution. The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations an…
I'll link to Brogue in the README :)
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#20Earlier quoted context omitted.
The genre of course. But this is almost a 1-1 copy of the Brogue style. Right down to the colors, animation, and ASCII
are you not familiar with the actual game rogue, or nethack?
Brogue looks like this: https://syltefar.com/screenshot/?id=624