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Screenshots of Old Desktop OSes

typewritten.org

251–260 of 407 posts

Re: Screenshots of Old Desktop OSes

#251

Earlier quoted context omitted.

> Ctrl+P menus to fuzzy-search all actions and settings Wasn’t that in Emacs for decades?

Yes. The macOS menu bar is also searchable, which is cool. Unity on Ubuntu also had this back in the day. Most people haven't experienced "addressable interfaces" like Emacs and don't know what they're missing when they only have visuospatial navigability. I would like to see searching and jumping make bigger impacts in mainstream UX design.

KDE's global menu also has a search function like macOS/Unity. Tho only on Wayland for some reason.

Re: Screenshots of Old Desktop OSes

#252
post #90

Earlier quoted context omitted.

I still want alt+underlined letter for menus. Ubuntu is great for resizing - alt + middle click anywhere on the window. If only other OS'es could do the same.

Microsoft's PowerToys did add that in (I think) the last version. Alt + Left click moves, alt + right click resizes.

Oh my gosh they actually did!

https://github.com/microsoft/PowerToys/pull/47024

https://learn.microsoft.com/en-ca/windows/powertoys/grab-and...

Re: Screenshots of Old Desktop OSes

#253

It's not listed here and maybe I'm just nostalgic for the computer labs from elementary/middle school but Windows 2000 was so peak

I think the NT4/2000 desktop was pretty perfect. It laid down everything without getting in your way. A lot of early systems were forced to follow simplicity because of lack of resources. This coincidentally led to better interfaces because complexity is difficult to get right and often is in service of business interests instead of technical interests.

I think its obvious that there's a degradation in business products as they age. They become more 'competitive' which means more profit-seeking, so the marketing end of things takes over and the engineering end takes a back seat. Simplicity is replaced with shiny and complexity to catch more edge case sales. Weird cargo cults emerge, product manager cults of personality, etc instead of following proper usability guidelines. Industry fads become self-fulfilling prophecies. Lockdowns and walled gardens emerge because they are more profitable than open systems.

Today, I almost can't believe how hostile and bloaty Windows 11 is and MacOS isn't much better. At least we have FOSS, but the commercial end of things is 'late stage' and frankly awful.

There's a real tragedy how capitalism always leads here. I sometimes wonder if the USSR stuck around what a more technocratic-led system would produce compared to the West.

Re: Screenshots of Old Desktop OSes

#254
post #244

I really wish Windows 11 had a Windows 2000 mode. I want a grey, boxy UI, but I also want al the modern technologies Windows has introduced since—DirectStorage, D3D12, fast SSDs, device-independent pixels and vector UIs, all written directly against a Windows API that is modernised, safe, and easy to use. No React, no ads in my weather app; the only browser on my computer will be the browser itself.

I would recommend WindowBlinds to achieve the "grey, boxy UI" look. As for a Windows 2000 theme out of the box, I am not sure, but I know it can make your Windows 10/11 UI look and behave like Windows XP. There is a custom skin editor as well, so you can tailor the look of Windows to anything you choose, so you can probably get very close to the Windows 2000 look you are seeking. https://www.stardock.com/products/win…

Cheers. Some of the themes look pretty good! I used to use StarDock Start and StartIsBack back when I was using Windows 8 to, well, get the Windows 7 Aero theme and the start menu back.

That being said I do notice that many of the rounded corners aren't fully transparent...

Re: Screenshots of Old Desktop OSes

#255
post #176
post #75

Earlier quoted context omitted.

We also lost clearly identifiable buttons, loading bars (replaced with throbbers), status bars that tell you what you're hovering over and what the program is doing, stable UIs to develop muscle memory, etc. But we did gain some nice things! - Tabs. - Titlebar buttons and other space-saving measures. - Document editors remembering unsaved changes. - Forms that validate on focus lost, instead of submission. - Ctrl+P m…

> - Tabs. Should have been a generic window manager feature.

BeOS sort-of did that.

Re: Screenshots of Old Desktop OSes

#256

I really wish Windows 11 had a Windows 2000 mode. I want a grey, boxy UI, but I also want al the modern technologies Windows has introduced since—DirectStorage, D3D12, fast SSDs, device-independent pixels and vector UIs, all written directly against a Windows API that is modernised, safe, and easy to use. No React, no ads in my weather app; the only browser on my computer will be the browser itself.

Go with Win 10 LTSC or use Win Server as a daily. Both are crap-less and can be fully debloated in minutes.

I'm currently running Windows 10 Enterprise with a volume key from my alma mater. When I eventually upgrade to 11, either Server or LTSC is on my radar.

Re: Screenshots of Old Desktop OSes

#257
post #160

Earlier quoted context omitted.

‘Took out usability features to make them "look nicer"’ is exactly how Steve Jobs gave us the double-click, undiscoverable and timing-sensitive.

Double-click came out of Xerox's research park. Apply might have been the first to put that into a popular desktop PC solution, but it wasn't their design any more than the rest of the system they copied. There are arguments that a second button was a much better idea, but that would still not be immediately discoverable and even with many buttons in modern solutions we _still_ have double-clicking.

Minor correction - Xerox knew they could not commercialise their invention so they wanted someone to take it off their hands. So Apple didn't copy - they paid for it (in stock, not cash) - and if you've ever used a Smalltalk environment you'll know that what Apple actually shipped (in the Lisa and then the Mac) is a _lot_ of work done over the top of what Xerox had.

Re: Screenshots of Old Desktop OSes

#259
post #49

Earlier quoted context omitted.

Operating systems of that era were designed based on UX research to help people use the unfamiliar operating system. Subsequent ones were designed by UI designers, and opinionated senior managers, who already knew how to use them, and took out usability features to make them "look nicer". This sort of worked when the opinionated manager was Steve Jobs. Most managers are not Steve Jobs. > in some applications they see…

> This sort of worked when the opinionated manager was Steve Jobs. Steve indirectly had a hand in this, by emphasizing the humanities. That, unfortunately, backfired as a sort of positive feedback loop. Someone hired a few underemployed artists onto the team, and the artists invited all their friends and soon took over the department. People that in an alternate timeline would be smoking weed whilst sculpting wood in…

You are so very spot on with this. All of it. Literally nothing is better in the UI world in the past 20 years. Zero. We already had multitouch scrolling on laptops back then.

I don’t think it’s a stretch to say that most of the problem can be traced back to the transition to Mobile first design. The motivations were arguably pretty innocent in general. If there were no downsides, it’s nice that there isn’t a separate code base and an entirely separate set of capabilities for desktop and little 5-inch phone screens. However, the way that we have achieved that - nearly across the board - is by lobotomizing the experience everywhere.

And because of fashion (those artists who control the UX can’t resist it), even in places where that doesn’t even make any sense because there is no mobile version (say, B2B SaaS products that only get used on a desktop), they still feel the need to cosplay as a mobile app by using all the same stupid design elements (the ••• and “hamburger” menus, the giant grids of “tiles” that should have been a table, etc.

Re: Screenshots of Old Desktop OSes

#260

Earlier quoted context omitted.

Yes. The macOS menu bar is also searchable, which is cool. Unity on Ubuntu also had this back in the day. Most people haven't experienced "addressable interfaces" like Emacs and don't know what they're missing when they only have visuospatial navigability. I would like to see searching and jumping make bigger impacts in mainstream UX design.

KDE's global menu also has a search function like macOS/Unity. Tho only on Wayland for some reason.

Well, I guess it really is time for me to switch to Wayland, whatever the downsides.
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