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Ratty – A terminal emulator with inline 3D graphics

ratty-term.org

211–220 of 262 posts

Re: Ratty – A terminal emulator with inline 3D graphics

#213

Earlier quoted context omitted.

I have a working fully 3D glyph based text rendering system I can't seem to get people to look at. It's this. Every character is a 3d placed quad, instanced rendered, so you get tens of millions and then some. They are individually addressable and mutable like any polygon. I use it to render entire GitHub repos in one go. I have two versions, native Apple and web. Web has the basics of an ide setup. Would love insigh…

I opened and it said to use a repo tab. There are no tabs so I pushed a button. It had a list with Linux so I clicked that. It redirected to a 404 page on github and I gave up. I don’t know what this is supposed to do, let alone how to use it. But I looked at it for you!

There's a menu bar on the left in which the third option is labelled repository, no?

firefox 150 here.

Re: Ratty – A terminal emulator with inline 3D graphics

#214

Earlier quoted context omitted.

I have a working fully 3D glyph based text rendering system I can't seem to get people to look at. It's this. Every character is a 3d placed quad, instanced rendered, so you get tens of millions and then some. They are individually addressable and mutable like any polygon. I use it to render entire GitHub repos in one go. I have two versions, native Apple and web. Web has the basics of an ide setup. Would love insigh…

looked at it. I don't think it works, as the other person said.

It works.

Re: Ratty – A terminal emulator with inline 3D graphics

#215
post #91

I like this. No reason the terminal should only support text. Data science notebooks show one way the terminal can evolve. Lots of interesting stuff happening in this space, with Kitty probably being the most aggressive innovator here [1]. I'm not sure there is an overall vision, though. [1]: https://sw.kovidgoyal.net/kitty/protocol-extensions/

No evolution necessary! With my project, euporie [1], you can have use your data science notebooks with graphical image outputs, HTML, LaTeX, etc, all in the terminal. [1] https://github.com/joouha/euporie

incredible work!!

You mention using this over ssh. Is there any way to get this working in tmux or anything similar by any chance? Or is the idea that euporie itself is acting like a multiplexer?

Re: Ratty – A terminal emulator with inline 3D graphics

#217
post #127
post #61

Earlier quoted context omitted.

At that point you've re-invented emacs.

well, almost. if emacs offers a graphical file manager i'll consider using it. this seems to be a start: https://github.com/emacs-eaf/eaf-file-manager . the file manager needs to also integrate with a terminal though so i can run unix commands in the same directory. and it needs to support mouse-based operations too. finally, and that's the real kicker, i'd like a better integration of the terminal output and the gra…

I’m so sorry to say this but what you want is vscode

That, or eshell and emacs-ipython-notebook

Re: Ratty – A terminal emulator with inline 3D graphics

#219

I like this. No reason the terminal should only support text. Data science notebooks show one way the terminal can evolve. Lots of interesting stuff happening in this space, with Kitty probably being the most aggressive innovator here [1]. I'm not sure there is an overall vision, though. [1]: https://sw.kovidgoyal.net/kitty/protocol-extensions/

> push the state of terminal emulators forward What's overlooked here are the insane political and economic forces that were required to get anywhere close to the (sort of!) consistent implementation of plain text we have today. These projects try to piggyback off that success yet only contribute back harm. We have standards for a reason. I'm not saying people can't have fun, but don't try to start a cyberpunk-inspir…

Exactly this. They are slowly turning the terminal into a web browser, just for attention. We already have web browsers. If you want something at the midpoint, make it, but please don’t call it a terminal & destroy one of the few non-trojan-horse standards that we have left.

Re: Ratty – A terminal emulator with inline 3D graphics

#220

A couple of comments here mention using this in VR. Fwiw, years back I played a bit with shallow-3D UIs for software dev. Shallow like within a few cm of a laptop display, to minimize VAC eye strain for all-day use. Think more being able to layer and draw in color, but in 3D, rather than waving arms in a room. The 3D can be wiggle 3D, or perspective from webcam head/eye tracking, or stereo from shutter glasses, or XR…

I have a working fully 3D glyph based text rendering system I can't seem to get people to look at. It's this. Every character is a 3d placed quad, instanced rendered, so you get tens of millions and then some. They are individually addressable and mutable like any polygon. I use it to render entire GitHub repos in one go. I have two versions, native Apple and web. Web has the basics of an ide setup. Would love insigh…

Is there a reliable way to pan around? Middle click + drag doesn't pan if my screen is covered by an object, it just moves the object itself. Scrollwheel pans up and down but I can't figure out how to go left and right. The minimap is too coarse - when I'm zoomed in close enough to read any text, very tiny movements of my mouse on the minimap pan around massively, too massively to be useful.
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