Nullsoft, 1997-2004 (2004)
41–50 of 97 posts
Re: Nullsoft, 1997-2004 (2004)
#42For those who might not know: > With Nullsoft gone and Frankel spending his time building a special-effects computer for his electric guitar... I don't know what happened to the Jesusonic he was building then, but Justin Frankel ended up creating Reaper, the cross-platform Windows/Mac/Linux digital audio workstation that is a solid Pro Tools competitor in a mere 16 MB download: https://www.reaper.fm/ The installer fo…
It's a straight line from Jesusonic to Reaper: Jesusonic JSFX script is in Reaper, and there's a whole selection of stock JS plugins that come with it and it's actually quite easy to program.
Re: Nullsoft, 1997-2004 (2004)
#43Re: Nullsoft, 1997-2004 (2004)
#44Winamp still the best.
Re: Nullsoft, 1997-2004 (2004)
#45What made quite an impression on me back then was the fact that the scripting language somewhat resembles assembly. [1] Also, NSIS had/has a tool called "NSIS Dialog Designer" which I used to design the Installer forms.
It was quite the fun experience and I'm pleasantly surprised that NSIS is supported to this day [2].
0 - https://nsis.sourceforge.io/Main_Page
1 - https://nsis.sourceforge.io/Check_whether_your_application_i...
Re: Nullsoft, 1997-2004 (2004)
#46Re: Nullsoft, 1997-2004 (2004)
#47Earlier quoted context omitted.
It's a straight line from Jesusonic to Reaper: Jesusonic JSFX script is in Reaper, and there's a whole selection of stock JS plugins that come with it and it's actually quite easy to program.
I always figured JSFX was javascript :) I've used reaper and plenty of jsfx plugins for a long time, just never bothered to look under the hood.
Re: Nullsoft, 1997-2004 (2004)
#48For those who might not know: > With Nullsoft gone and Frankel spending his time building a special-effects computer for his electric guitar... I don't know what happened to the Jesusonic he was building then, but Justin Frankel ended up creating Reaper, the cross-platform Windows/Mac/Linux digital audio workstation that is a solid Pro Tools competitor in a mere 16 MB download: https://www.reaper.fm/ The installer fo…
Edit: found it: https://www.cockos.com/ninjam/
Re: Nullsoft, 1997-2004 (2004)
#49Additionally to Winamp, I guess what I will always remember Nullsoft with is also "NSIS - Nullsoft Scriptable Install System" [0]. In a previous job I sat down, read the docs and wrote a Windows-Installer for our product using this thing, since management didn't want to pay for InstallShield. What made quite an impression on me back then was the fact that the scripting language somewhat resembles assembly. [1] Also,…
Re: Nullsoft, 1997-2004 (2004)
#50For those who might not know: > With Nullsoft gone and Frankel spending his time building a special-effects computer for his electric guitar... I don't know what happened to the Jesusonic he was building then, but Justin Frankel ended up creating Reaper, the cross-platform Windows/Mac/Linux digital audio workstation that is a solid Pro Tools competitor in a mere 16 MB download: https://www.reaper.fm/ The installer fo…
And Reaper is currently a de-facto standard for game audio design.
Such a wide and strong claim, I'm not sure there is a single de-facto choice specifically for "game audio design", I've seen most major DAWs, including Reaper, to be used for game audio. If anything is close to a de-facto standard in video game audio, it'd be Wwise and/or FMOD as audio middlewares, then whatever the artists happen to be familiar with for the actual production.
Unless you're talking about some specific genre here, either music- or game-wise?