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Nullsoft, 1997-2004 (2004)

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Re: Nullsoft, 1997-2004 (2004)

#31
post #22

Earlier quoted context omitted.

The network still lives, even today. This is so underrated.

We had a private network on campus circa 2010. Streaming was up and coming but not huge. Gnutella was great on the gigabit intranet. You could download entire HD movies in minutes where conventional torrents may be hours.

Gnutella is a mild obsession for me. The way that the protocol was designed and also the way that it saw a mainstream adoption has always fascinated me. For anyone reading this thread who is curious, I wrote a functional client this year for fun: https://github.com/RickCarlino/gnutella-bun-client/

Re: Nullsoft, 1997-2004 (2004)

#32
post #3

I am always confused when BigTechCos buy SmallCos and then unceremoniously kill them off fairly shortly after. I guess it's basically to cannibalize the source code?

> when BigTechCos buy SmallCos and then unceremoniously kill them off fairly shortly after

There's many reasons, but in general incompetence, malice and small crumbs problem.

I've done my small share of M&A DD work as an engineer, which was a lot of fun, but the results on my sanity and my outlook was bad.

On one hand, you get to go talk to a core founder of a company and they're entirely open to you picking their brain on "Why this" / "Did it pay off?" on pure eV math they did in their heads.

On the other, you see what happens after your recommendation and it is not within your control to change any of it.

Incompetence is generally "Please rewrite this software by our practices" devops hell or "Let's look for better customers for this product, ignore the old ones" in the ICP land. Google and dodgeball comes to mind.

Malice is more clear cut, where "Let's buy it and shut it down, so that we don't have a threat to our business" - I'm eagerly waiting to see what happens with Groq and Nvidia for example. AWS buying Groq would've been massively different. Classic case in point is Apple buying Fingerworks & shutting it down, but launching the iPhone.

Lastly, there's the small crumbs problem (or as it has been famously said "Do not anthropomorphize the lawn mower").

A company can get bought and the product doesn't really add great value to the buyer, beyond getting a few people who really know the space. The small number of people them gets redistributed into a neat set of existing reqs where they just accelerate the existing company's products based on that knowledge or in general fail to surface back to make a significant ripple in the future.

For example, I am wondering what will happen to Promptfoo after OpenAI.

Re: Nullsoft, 1997-2004 (2004)

#35
post #8

Earlier quoted context omitted.

This was during the dotcom bubble and AOL/Time Warner need to optically look like they were doing something relevant with the internet to justify their valuation. It was pure messaging, with a bit of killing a threat on the side.

Their whole business model at the time seemed to be "making dubious acquisitions".

They lost money on every transaction but intended to make it up with volume.

Re: Nullsoft, 1997-2004 (2004)

#38

For those who might not know: > With Nullsoft gone and Frankel spending his time building a special-effects computer for his electric guitar... I don't know what happened to the Jesusonic he was building then, but Justin Frankel ended up creating Reaper, the cross-platform Windows/Mac/Linux digital audio workstation that is a solid Pro Tools competitor in a mere 16 MB download: https://www.reaper.fm/ The installer fo…

And Reaper is currently a de-facto standard for game audio design.

Re: Nullsoft, 1997-2004 (2004)

#39
post #3

I am always confused when BigTechCos buy SmallCos and then unceremoniously kill them off fairly shortly after. I guess it's basically to cannibalize the source code?

It's how The System kills something it wants dead without triggering Streisand Effect and creating a huge backlash. It punishes with success.

Re: Nullsoft, 1997-2004 (2004)

#40

For those who might not know: > With Nullsoft gone and Frankel spending his time building a special-effects computer for his electric guitar... I don't know what happened to the Jesusonic he was building then, but Justin Frankel ended up creating Reaper, the cross-platform Windows/Mac/Linux digital audio workstation that is a solid Pro Tools competitor in a mere 16 MB download: https://www.reaper.fm/ The installer fo…

I remember Reaper v2 being like a 4.7mb download at a time when nuendo/cubase/cakewalk/protools etc were >1GB plus samples. With a nicer summing engine and more stable, lower latency vst host than any of them. And the only one with a decent, revenue-dependent tiered license. What a legend.
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