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Ratty – A terminal emulator with inline 3D graphics

ratty-term.org

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Re: Ratty – A terminal emulator with inline 3D graphics

#111

People complain about token limits Then spend their tokens on abominations like this Make it make sense

I much prefer seeing tokens used for silly fun stuff, rather than sad get-rich-quick attempts like filling YouTube and Spotify with LLM crap.

Re: Ratty – A terminal emulator with inline 3D graphics

#113

The question is - why do we still need the terminal abstraction at all?

That’s what I came here to ask. Their demo looks like Compiz back in the day: ok, cool, you have 3d effects, but… why? What does it do for me?

Compiz 3d effects were ultimately a useless gimmick and I predict this is too.

Re: Ratty – A terminal emulator with inline 3D graphics

#118
Excited to see others equally inspired by TempleOS’ 3D feature :)

I tried something similar a few months ago that acts more as a library to ratatui than a separate terminal emulator [0].

Was surprised how far one can get using some off the shelf characters like half-block when rasterizing.

The Glyph protocol mentioned in the blog post is interesting … perhaps custom glyphs could help smooth some of the (literal) rough edges from the low effective resolution of a terminals character grid.

[0] https://github.com/limlabs/ratatui-3d

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