People complain about token limits Then spend their tokens on abominations like this Make it make sense
Ratty – A terminal emulator with inline 3D graphics
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I much prefer seeing tokens used for silly fun stuff, rather than sad get-rich-quick attempts like filling YouTube and Spotify with LLM crap.
Re: Ratty – A terminal emulator with inline 3D graphics
#112The question is - why do we still need the terminal abstraction at all?
Re: Ratty – A terminal emulator with inline 3D graphics
#113The question is - why do we still need the terminal abstraction at all?
That’s what I came here to ask. Their demo looks like Compiz back in the day: ok, cool, you have 3d effects, but… why? What does it do for me?
Compiz 3d effects were ultimately a useless gimmick and I predict this is too.
Re: Ratty – A terminal emulator with inline 3D graphics
#114Make me think of the infamous Unix scene in Jurassic Park.
Re: Ratty – A terminal emulator with inline 3D graphics
#115Cool... why?
Re: Ratty – A terminal emulator with inline 3D graphics
#116Expect to see Orhun in here before clicking, not disappointed
Re: Ratty – A terminal emulator with inline 3D graphics
#117How long until we have a web browser in a terminal (not just Lynx, but a full on web browser)?
Re: Ratty – A terminal emulator with inline 3D graphics
#118Excited to see others equally inspired by TempleOS’ 3D feature :)
I tried something similar a few months ago that acts more as a library to ratatui than a separate terminal emulator [0].
Was surprised how far one can get using some off the shelf characters like half-block when rasterizing.
The Glyph protocol mentioned in the blog post is interesting … perhaps custom glyphs could help smooth some of the (literal) rough edges from the low effective resolution of a terminals character grid.
Re: Ratty – A terminal emulator with inline 3D graphics
#119"Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should." - Jeff Goldblum (OG Jurassic Park)
Re: Ratty – A terminal emulator with inline 3D graphics
#120Anybody remember "wobbly windows"? It never sticks.