PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
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Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
#2One of the projects I work on recently had a guy drop by and explain that he wanted to use Claude to clean up our backlog and he absolutely could not fathom why I kept bringing up that we would only accept PRs that reduced our work instead of increasing it. "Do you know what Opus 4.7 is?" "Why are you so close-minded?". Unfortunately it is very hard for these users to understand that the thing they are using has a bar for quality and the bugs that still slip through cannot be solved by waving a magic wand at it.
Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
#3Every model seemingly falls flat in this scope of programming. The PS3 is very complex and the tooling is fairly undocumented in a lot of instances. It doesn't surprise me most of these AI PR's are nonsense.
If anyone else has attempted writing PS3 homebrew apps using AI and has refined their tooling/systems/automation please let me know how you got the agents to work for you (:
Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
#4The emulation space is particularly bad about this because there are a lot of semi-technical and "well meaning" users who will do anything to get their games to play better and AI gives them a way to make it seem like they are doing something useful, without being able to judge the quality of the output they are producing. One of the projects I work on recently had a guy drop by and explain that he wanted to use Clau…
Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
#5Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
#6Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
#7I recently just started using Claude/ChatGPT/China models for some PS3 homebrew work. Every model seemingly falls flat in this scope of programming. The PS3 is very complex and the tooling is fairly undocumented in a lot of instances. It doesn't surprise me most of these AI PR's are nonsense. If anyone else has attempted writing PS3 homebrew apps using AI and has refined their tooling/systems/automation please let me…
Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
#8The article unfortunately feels more like a rant than a good exploration of the problem space.
Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
#9I'm curious what percentage of PRs are just the AI blindly writing code and submitting a PR without testing, and which have at least been locally tested to some degree. Any OS maintainers have any insights on this?
Re: PS3 Emulator Devs Politely Ask That People Stop Flooding It with AI PRs
#10There’s one in particular where a feature I really wanted didn’t exist, so I forked and had Codex 5.5 assist with building the feature on my local version. It works perfectly. My life has been improved in being able to have this feature now.
Normally I’d want to share it back with the community so others can benefit as well (presumably if I wanted this feature, others probably want it too.) But…I am not pretending this is perfect, great, or even good code. I spent about an hour total on it - it works, I haven’t had any issues with it, but it’s probably slop by any hard-core engineering account. And I neither want to get attacked for submitting slop nor do I have the time to properly engineer it to be hand-coded, so the net result is that it lives on my machine alone.
Is this the right outcome? I feel guilty that I’m getting a better version of this software and others aren’t. I want to help makes others lives easier too, but I don’t want to burden the project maintainers or get yelled at for submitting slop.
What’s the future look like here?