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Ask HN: What are you working on? (May 2026)

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81–90 of 1001 posts

Re: Ask HN: What are you working on? (May 2026)

#81
I do calisthenics 3×/week plus Ironman 70.3 prep, which means my training lives across Garmin, Polar, Withings + FIT files and front-lever sessions that no mainstream app models. So I built one that does both (and have been using for the past 4 years+): logs custom strength moves (front lever, FLAC, ¾ pull-ups), aggregates the connected devices (Polar, Garmin, Suunto, Withings, Apple Health) into one weekly view. Currently trying to see if can integrate some AI insights to my training routines. App is free for now as it does not cost me much (only servers for now), comment / use cases welcome: https://obitrain.com/

Re: Ask HN: What are you working on? (May 2026)

#82
Wrote a Forth VM in C in about 1996 based on TCJ articles by Brag Rodriguez. Managed to get it to compile with modern GCC this morning and fix all the horrible issues with valgrind. Trying to adapt it to a context where it'll be usable for a spreadsheet-like system with reasonable decimal numeric precision. Consider it an RPL calculator with an Excel-like front end.

Re: Ask HN: What are you working on? (May 2026)

#84
I’m working on a tiny terminal config / dotfiles / tool installation manager so I can keep everything in sync between my machines. Also includes profiles so I can tailor each machine how I see fit. https://github.com/phalt/pauldot

It’s intended just me for and follows a philosophy around hyper personal software that I’ve been developing: https://paulwrites.software/articles/hyps/

Re: Ask HN: What are you working on? (May 2026)

#85
I'm building Deptheos (https://github.com/ryanmitts/deptheos), a photography/macro focus stacking program.

It works on MacOS, built with Swift and Metal. My goal is to make a super fast, and free, focus stacking program. I provided a notarized MacOS DMG for the initial release, but if built yourself, it will run on an M4/M5 series iPad Pro as well.

The core ability I wanted was to support RAW files as inputs, with DNG files as outputs. This is done using either LibRaw, or Adobe DNG Converter (runtime options).

I have been really into macro photography the last couple years, and have been slowly working on trying to build my own program to handle the focus stacking.

Re: Ask HN: What are you working on? (May 2026)

#87
I’m an application developer by day, but lately Claude Code and Codex have finally made microcontrollers approachable enough for me to start tinkering with them on the side. I built this little “holographic” display that shows the surf forecast for any beach. While my friend built the casing, and mechanical part of it

https://x.com/paulnovacovici/status/2041722840190480581?s=46...

Re: Ask HN: What are you working on? (May 2026)

#89
Been working on and off on a Spotify recommendation egnine after getting tired of Spotify’s repetitive recommendations.

You get to choose the genres you're interested in, and it creates playlists from the music in your library. They get updated every day - think a better, curated by you version of the Daily Mixes. You can add some advanced filters as well, if you really want to customise what music you'll get.

It works best if you follow a good amount of artists. Optionally you can get recommendations from artists that belong to playlists you follow or you've created. If you don't follow much or any artists, then you should enable that in order for the service to be useful, as right now that's the only pools of artists the recommendations are based on.

https://riffradar.org/

Re: Ask HN: What are you working on? (May 2026)

#90

Greetings! I've been working on something in the vein of a indie game for a little over a year now. It has been a passion project, but I'm starting to come around on showing it to people. I am a big fan of Telltale style narrative games. I think Baldur's Gate 3 was the biggest revelation of this for me. Taking that branching dialogue and freedom of choice, and tacking it on to a fun combat system was just everything.…

I've been the DM of a weekly campaign with the same group of friends for nearly a decade now. Over the past few years, I’ve seen a lot of attempts at AI meets D&D, and most of them suffer from fairly pedestrian puzzles and stories, and don’t really compare to what a decent, semi-competent human writer can come up with.

I'd love to see a more modern day attempt at something like Bioware's Neverwinter Nights - which was designed so that someone could create a campaign, and then the game would provide the behavior, pathfinding, assets, and everything else with a virtual (or human) DM behind the scenes. You could still tell a human-driven story, but the engine would do a lot of the heavy lifting.

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