Ask HN: What are you working on? (May 2026)
81–90 of 1001 posts
Re: Ask HN: What are you working on? (May 2026)
#82Re: Ask HN: What are you working on? (May 2026)
#83Re: Ask HN: What are you working on? (May 2026)
#84It’s intended just me for and follows a philosophy around hyper personal software that I’ve been developing: https://paulwrites.software/articles/hyps/
Re: Ask HN: What are you working on? (May 2026)
#85It works on MacOS, built with Swift and Metal. My goal is to make a super fast, and free, focus stacking program. I provided a notarized MacOS DMG for the initial release, but if built yourself, it will run on an M4/M5 series iPad Pro as well.
The core ability I wanted was to support RAW files as inputs, with DNG files as outputs. This is done using either LibRaw, or Adobe DNG Converter (runtime options).
I have been really into macro photography the last couple years, and have been slowly working on trying to build my own program to handle the focus stacking.
Re: Ask HN: What are you working on? (May 2026)
#86Re: Ask HN: What are you working on? (May 2026)
#87https://x.com/paulnovacovici/status/2041722840190480581?s=46...
Re: Ask HN: What are you working on? (May 2026)
#88Re: Ask HN: What are you working on? (May 2026)
#89You get to choose the genres you're interested in, and it creates playlists from the music in your library. They get updated every day - think a better, curated by you version of the Daily Mixes. You can add some advanced filters as well, if you really want to customise what music you'll get.
It works best if you follow a good amount of artists. Optionally you can get recommendations from artists that belong to playlists you follow or you've created. If you don't follow much or any artists, then you should enable that in order for the service to be useful, as right now that's the only pools of artists the recommendations are based on.
Re: Ask HN: What are you working on? (May 2026)
#90Greetings! I've been working on something in the vein of a indie game for a little over a year now. It has been a passion project, but I'm starting to come around on showing it to people. I am a big fan of Telltale style narrative games. I think Baldur's Gate 3 was the biggest revelation of this for me. Taking that branching dialogue and freedom of choice, and tacking it on to a fun combat system was just everything.…
I'd love to see a more modern day attempt at something like Bioware's Neverwinter Nights - which was designed so that someone could create a campaign, and then the game would provide the behavior, pathfinding, assets, and everything else with a virtual (or human) DM behind the scenes. You could still tell a human-driven story, but the engine would do a lot of the heavy lifting.