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Ask HN: What are you working on? (May 2026)

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51–60 of 1001 posts

Re: Ask HN: What are you working on? (May 2026)

#51
Been writing in my blog every day, reading more, created a poker equity calculator, and working on a city wide project where I document attractions, restaurants, and stays I've experienced in my city (very early stages).

Website: https://arkvis.com

Poker Equity Calculator: https://github.com/lodenrogue/poker-equity-calculator-web

Davao Explorer: https://github.com/lodenrogue/davao-explorer

Reading Summaries: https://github.com/lodenrogue/reading-summaries

I also created a couple of chrome extensions:

HN Dracula Dark Theme: https://github.com/lodenrogue/hackernews-dracula-theme-chrom...

Regex Search Chrome Extension: https://github.com/lodenrogue/regex-search-chrome-extension

Created a small command line util to get earthquake data in the Philippines:

Philquakes: https://github.com/lodenrogue/philquakes

Re: Ask HN: What are you working on? (May 2026)

#52
A few days back, a book on FreeBSD Driver Development was posted here [0], and everyone assumed a) it's LLM slop and b) a terrible introduction to the topics covered.

I scanned a couple of chapters and realised it likely wasn't LLM generated, it just needed an edit. The intro to C is a hard and weird intro, but then driver development in FreeBSD is hard and weird and people who aren't prepared to get through such intros probably aren't going to get through the rest of it.

Being the contrarian, I've started going through it. I was involved on the periphery of the FreeBSD project ~25 years ago, went to conferences, ran a BSDUG in my hometown, and so on. And I realised I've missed systems programming and FreeBSD itself a little, and in recent years became a little sentimental.

What I've discovered so far in the first few chapters:

1. I miss FreeBSD. And it's weird my muscle memory kicks in and am surprised in a lovely way to find familiar things like /etc/rc.conf work the way I remember them.

2. This is not AI slop. There are issues that I can blame on him not using the same platforms I am (if you're on Apple Silicon, just use UTM and the aarch64 ISO - don't use the VirtualBox config he suggests, as an early example), but as somebody who sees a lot of AI generated content in my day job - this isn't it

3. I have got excited about coding again for the first time in a while.

So, this is my hobby for a while. Go back to where I started, get into low-level systems programming again, I have some ideas on some hardware I want to help out on... it's different to a lot of what I've been working on for the last decade or so, but that excites me.

[0] https://news.ycombinator.com/item?id=47915632

Re: Ask HN: What are you working on? (May 2026)

#53
I'm making a surf forecasting site a la surfline.com, I started mostly to have an API to use for my tidbyt, but I figured I might as well make it a full thing and built my own features! It's on quickswell.com but it's only Socal at this time (fewer spots to compute)

Re: Ask HN: What are you working on? (May 2026)

#54
I have been working for some time on a budget body/facial mocap solution with Unity. Mocap is hard, and what exists is locked behind subscriptions or is just very expensive.

With Unity I'm trying to bundle a bunch of different free, cheap or open source solutions together. For facial, that includes a custom converter from the output of Deadface (based on Mediapipe) with ARKit blendshapes, and also eye movement. For body it's a custom hook to SlimeVR that allows you to mocap with cheap-ish IMU-based DIY trackers, and all that on top of a custom made (not free but open source) physics rig solution that gives you accurate rigid body real time collision, saving on cleanup work.

It's being going really nice despite being an unusual workflow. Hope to release it as a plugin for a in-development sandbox game in the near future. Mocap and animation has been my passion long before i started with tech stuff, and finally I'm able to pursue it.

Re: Ask HN: What are you working on? (May 2026)

#55
My own browser game. I created a browser game engine and building my first ever game with it. I can’t wait to launch it, I think it’s pretty cool. I’ve been working on it for 6 years!

The tech surrounding the game is awesome, the game and engine are fully deterministic, discrete (not float based), and bit-packed data structures throughout, powers of 2 everywhere for really fast operations, and logic and rendering are fully decoupled.

I wrote a simulator for the game and can simulate 10,000+ games in around 50 seconds on my MacBook M1 Pro. Purpose of the simulations is Monte Carlo method to tune my enemy AI (not LLM - conventional bots etc)

Re: Ask HN: What are you working on? (May 2026)

#57
post #5

Still working on my SQL canvas: https://kavla.dev/ I started with this last summer. Usually I get tired of an idea, but this one is just an endless pit of things to try out. Currently seeing how we can get an analytics agent working on the canvas. Video here: https://x.com/i/status/2053410747137266070

interesting idea!

Re: Ask HN: What are you working on? (May 2026)

#58

My wife and I continue to work on Uruky, a simpler and cheaper Kagi alternative, based in the EU [1]. Since last month we’ve stabilized the search UI/UX and have 5 search providers you can choose from and sort as you prefer. We entered May with over 50 paying customers and have recently launched Uruky Site Search [2] (for website owners, this effectively is our own search index and crawler, which we’ll be bringing in…

Hey, I'm from the EU and love to see such a project!

One thing I can recommend right off the bat is Reddit - there's many privacy focused subreddits, and also you can share the whole project in EU related subreddits and e.g. r/SideProject.

Would love to try it for a week, this is my account number - 9772263817629091

Keep up the great work!

Re: Ask HN: What are you working on? (May 2026)

#59
I've been working on a AI app to replace Claude Desktop and Mobile for personal use.

The main goals are to own my data (memories, artifacts, chats), be able to switch AI providers at any point (if one is down or I want to try a new model), have the same experience between desktop and mobile especially when it comes to working remotely on code.

A bigger vision is to offer everyone a alternative to Claude and ChatGPT they can own just like OpenClaw but with a great app experience.

I hope to have the first beta published by the end of next week.

https://github.com/bgrgicak/Desk

Re: Ask HN: What are you working on? (May 2026)

#60
I'm working on GPS tools to help support my current contract. I've found there are no good tools for tracing a route on a map and having a mobile device think it's traveling that route. I'm not just talking GPS coordinates, but speed, direction, motion detection, precise timing between waypoints, being able to play these trips forward and backward, step by step, etc. I'm talking time-travel debugging for GPS applications.

It's early days. I'm not even sure it's possible.

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