The PC Engine's CPU is probably its strongest aspect, Hudson did a great job here. Going with a really fast 8-bit CPU makes much more sense than Nintendo's choice of going with a slow 16-bit CPU, especially when the screen is 256 pixels wide so most of the calculations a game would be doing are only 8 bits anyway. Even when you have to do 16-bit calculations, the SNES CPU still has an 8-bit data bus so it doesn't hav…
PC Engine CPU
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Re: PC Engine CPU
#12The PC Engine's CPU is probably its strongest aspect, Hudson did a great job here. Going with a really fast 8-bit CPU makes much more sense than Nintendo's choice of going with a slow 16-bit CPU, especially when the screen is 256 pixels wide so most of the calculations a game would be doing are only 8 bits anyway. Even when you have to do 16-bit calculations, the SNES CPU still has an 8-bit data bus so it doesn't hav…
As someone who owns a SNES and a TG-16, I think I disagree. The TG-16 graphics really pop compared to the SNES. The SNES can only render 256 simultaneous colours. The TG-16 could do twice that at 512. Its video processor was also full 16-bit. I’m not sure where you’re getting that the video was the weakness of the TG-16. At the time, that was the Turbografx’s whole claim to fame in that it was superior graphically to…
Re: PC Engine CPU
#13I find that the unsuccessful [1] consoles are generally pretty bad. The 3DO and the Jaguar and CD-i are mostly pretty crappy, and while it can be fun to play for a novelty and you might even find one or two games that make it worth it, the vast majority of the time there's a reason that people don't seriously revisit these consoles. To be clear, I did grow up with a 3DO and Jaguar (well, I got both when I was thirteen), so I'm not speaking out of my ass here.
So I was actually very surprised that the TurboGrafx games were actually quite good. Like, I kept going through random games, and I was shocked to find that a lot of them were actually very well made; decent graphics, tight controls, and fun gameplay.
There are terrible games on there, but I was kind of shocked to find that they appear to be outliers.
Now I kind of wish I had grown up with the Turbografx.
[1] A relative term, I acknowledge
Re: PC Engine CPU
#14I restored a PC Engine a year or two ago and I also became fascinated by the hardware. The HuC6270 VDC/HuC6260 VCE graphics system is actually very flexible for the kinds of games the system was designed to play. If I remember correctly, it has background tilemaps, sprites, scrolling, 64kb video RAM, and a 512 colour palette. The hardware sprites/scrolling is what makes it feel more arcadey a lot of the time. Given t…
OTOH if you're European, my impression is that micros were more popular in the 80s and early 90s than dedicated game consoles, and I guess those tended to lack robust sprite/scrolling support, and tended to be more frame buffer-y.
Re: PC Engine CPU
#15I didn't grow up with the PC Engine or TurboGrafx, but I did start getting into it after I got the MiSTer. I find that the unsuccessful [1] consoles are generally pretty bad. The 3DO and the Jaguar and CD-i are mostly pretty crappy, and while it can be fun to play for a novelty and you might even find one or two games that make it worth it, the vast majority of the time there's a reason that people don't seriously re…
Re: PC Engine CPU
#16I didn't grow up with the PC Engine or TurboGrafx, but I did start getting into it after I got the MiSTer. I find that the unsuccessful [1] consoles are generally pretty bad. The 3DO and the Jaguar and CD-i are mostly pretty crappy, and while it can be fun to play for a novelty and you might even find one or two games that make it worth it, the vast majority of the time there's a reason that people don't seriously re…
I was a proud Turbo DUO owner. It had some fantastic multiplayer games, especially 5-player Bomberman. That got a lot of play, including tournaments at work. Dungeon Explorer is another one we played through multiple times.
Re: PC Engine CPU
#17I didn't grow up with the PC Engine or TurboGrafx, but I did start getting into it after I got the MiSTer. I find that the unsuccessful [1] consoles are generally pretty bad. The 3DO and the Jaguar and CD-i are mostly pretty crappy, and while it can be fun to play for a novelty and you might even find one or two games that make it worth it, the vast majority of the time there's a reason that people don't seriously re…
The Jaguar catalog was mostly meh, but there were a few gems that I really enjoyed (Aliens vs Predator, Doom, Wolf 3d, Iron Soldier, and Tempest 2000). AvP alone was worth the price of the system. I was a proud Turbo DUO owner. It had some fantastic multiplayer games, especially 5-player Bomberman. That got a lot of play, including tournaments at work. Dungeon Explorer is another one we played through multiple times.
Re: PC Engine CPU
#18Still own multiple TG-16’s. The CD-ROM attachment plus Ys: Book I & II was a modern technical marvel at the time. Hearing full hi-fi stereo anime rock and roll instead of chip tunes blew my mind back in the day.
Re: PC Engine CPU
#19They previously did the entire famicon library.
Re: PC Engine CPU
#20Earlier quoted context omitted.
>"haha, it was the TurboGrafx-16 but its CPU was 8-bit" Amusingly, TurboGrafx-16 is a US-specific name, so is the huge shell. In Japan, the console was called PC Engine and was really compact. Later revised as CoreGrafx and CoreGrafx II, both still the same fundamental hardware. I own the later variant. Very solid little box that sips power and produces stable a/v output.
NEC made some great looking consoles, in Japan. The PC Engine, the PC Engine Shuttle, the IFU-30 unit "briefcase", and the SuperGrafx. I think console design peaked with the SuperGrafx. In the back of my mind, I have the idea that US regulations required extra shielding that the Japanese model lacked. Maybe this isn't the case. Maybe some American marketer decided it was just too cute or too small.