In this area of research, there's this classic trap that many fall into (including myself, many times). You focus on modeling things like the vibrating string, the resonant body, etc. to perfection. But it still sounds, uh, not great, because the more important and difficult part is modeling detailed control and the human/instrument interface. Air fluctuations around the violin sound like a fun experiment, but I don'…
The point of this research doesn't seem to be to generate a nice sounding digital instrument, but to give violin makers a rough idea of what the instrument will sound like for different shapes / materials. This is useful for comparing designs, even if you don't simulate a human performance with complete fidelity. So I don't know if your criticism makes much sense.
Virtual violin produces realistic sounds
71–79 of 79 posts
Re: Virtual violin produces realistic sounds
#72In this area of research, there's this classic trap that many fall into (including myself, many times). You focus on modeling things like the vibrating string, the resonant body, etc. to perfection. But it still sounds, uh, not great, because the more important and difficult part is modeling detailed control and the human/instrument interface. Air fluctuations around the violin sound like a fun experiment, but I don'…
I'm a working jazz bassist. Plucking a string is an art unto itself. What struck me about the clip was it sounded like the strings were plucked by something other than a finger.
Re: Virtual violin produces realistic sounds
#73In this area of research, there's this classic trap that many fall into (including myself, many times). You focus on modeling things like the vibrating string, the resonant body, etc. to perfection. But it still sounds, uh, not great, because the more important and difficult part is modeling detailed control and the human/instrument interface. Air fluctuations around the violin sound like a fun experiment, but I don'…
you mention a few details theres so many more if you think about it..the human-instrument interaction has all sorts of imperfections.
tension in shoulders can make u bend the neck a bit. tension in fingers too much might pull out of tune. pushing not 100% straight along the bow might shift it sideways a bit changing how it crosses strings. Then ofc at what position is the bow on the strings (closer/futher from bridge).
humans are not perfect machines but in those imperfection lies the beauty. A perfectly played instrument is played by a human and has this 'humanization' across all areas where human and instrument and music itself interact imho.
if you produce music digitally this instantly will show, because all your instruments will sound flat and boring if you dont humanize.
Re: Virtual violin produces realistic sounds
#74In this area of research, there's this classic trap that many fall into (including myself, many times). You focus on modeling things like the vibrating string, the resonant body, etc. to perfection. But it still sounds, uh, not great, because the more important and difficult part is modeling detailed control and the human/instrument interface. Air fluctuations around the violin sound like a fun experiment, but I don'…
Put differently, it takes years of practice to get a decent sound out of a real violin. If your model doesn't sound like someone's strangling a cat then it's probably not realistic.
the real sound comes when its played with other instruments in concert. it doesnt need years of practice it needs patience the right setting and an extra joint on ur pinky :p
Re: Virtual violin produces realistic sounds
#75Earlier quoted context omitted.
Put differently, it takes years of practice to get a decent sound out of a real violin. If your model doesn't sound like someone's strangling a cat then it's probably not realistic.
its not _that_ hard -_-. just that a lot of music on violin played solo is acquired taste... just like many flutes, or drums. the real sound comes when its played with other instruments in concert. it doesnt need years of practice it needs patience the right setting and an extra joint on ur pinky :p
Re: Virtual violin produces realistic sounds
#76Earlier quoted context omitted.
Put differently, it takes years of practice to get a decent sound out of a real violin. If your model doesn't sound like someone's strangling a cat then it's probably not realistic.
its not _that_ hard -_-. just that a lot of music on violin played solo is acquired taste... just like many flutes, or drums. the real sound comes when its played with other instruments in concert. it doesnt need years of practice it needs patience the right setting and an extra joint on ur pinky :p
Re: Virtual violin produces realistic sounds
#77Earlier quoted context omitted.
Put differently, it takes years of practice to get a decent sound out of a real violin. If your model doesn't sound like someone's strangling a cat then it's probably not realistic.
its not _that_ hard -_-. just that a lot of music on violin played solo is acquired taste... just like many flutes, or drums. the real sound comes when its played with other instruments in concert. it doesnt need years of practice it needs patience the right setting and an extra joint on ur pinky :p
It absolutely requires years of practice to play the violin at an expert level. This is well documented.
> the real sound comes when its played with other instruments in concert
So in the violin repertoire, the Bach sonatas and partitas for unaccompanied violin, the Ysaÿe sonatas and the Paganini caprices are what, not real?
Re: Virtual violin produces realistic sounds
#78That's not how building a violin works, it is not a physics problem, it is material matter, it is a taste matter, it is a matter of adapting to material what you have, ...
Re: Virtual violin produces realistic sounds
#79In this area of research, there's this classic trap that many fall into (including myself, many times). You focus on modeling things like the vibrating string, the resonant body, etc. to perfection. But it still sounds, uh, not great, because the more important and difficult part is modeling detailed control and the human/instrument interface. Air fluctuations around the violin sound like a fun experiment, but I don'…