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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#531

Can anyone share their experience enjoying the two pads they put on their controllers? I have a Steam Deck and love it, but the only experience I have with those pads is “dammit I accidentally touched the pad again.” If I want a mouse, I just connect a Bluetooth mouse. I thought for sure everyone knew it was a flop and we’d never see it again, but obviously that’s not right since they are back. What am I missing?

I've always been a M+KB player and especially for FPS games I've always found it impossible to aim with the sticks, so the trackpads really helped in this regard. Especially for older games that may not natively support joysticks it was a game changer (I recently played Riddick: Escape from Butcher Bay)

It's hard to imagine quickly centering onto a headshot pixel (or group of maybe 12 pixels) with a trackpad. Especially if the target is moving.

I'd like to see a video of someone demonstrating real in-game use of these trackpads on different types of games. None of the reviews I've seen so far go into any detail on it.

EDIT: I found the trackpad usage detail I was looking for. But it's not using the new controller, just a steam deck. Looks a lot more accurate than I imagined. https://youtu.be/0BQEg3puMsc

Re: Valve releases Steam Controller CAD files under Creative Commons license

#532
post #266

Earlier quoted context omitted.

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…

Yes, true. Same thing with most software companies - they forget 100% of their value logs off at 5pm.

If you're a software CEO reading this, your company value doesn't come from your customers, clients or contracts. It's the people doing the work.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#533
post #459
post #366

Earlier quoted context omitted.

And I forgot to mention in-game currency. I didn't say Valve is perfect. But they're definitely worth the money I spend there. Great service, proper support, regional pricing, and the list goes on. Everything works today. The work they've put on Proton/Linux gaming easily wins my support. Did they screw up sometimes? Sure. And I'm from the days when Steam didn't exist. I remember the NoSTEAM game versions in shady si…

> The work they've put on Proton/Linux gaming easily wins my support. Lets not be naive here, this is the money they are saving in Windows licenses for the Steam Deck, and having their own store instead of Windows Store/XBox PC App. Yet they are doing zero to foster native Linux games.

Not naive at all. I'm pretty well aware of the monetary incentives and that they're focusing on their own use case.

But the improvement has been so great (and so downhill in Windows camp) that now Proton is the performance benchmark apparently...

Re: Valve releases Steam Controller CAD files under Creative Commons license

#534

Earlier quoted context omitted.

I agree that turning CS into a casino wasn’t a tasteful choice on Valve’s part but as someone who has played CS at least once a week for decades I can understand that they needed to find a way to cover server costs somehow. I paid $15 dollars for CS:GO and have clocked 4,500 hours in the game. I don’t gamble but I’d rather those who choose to fund the server costs than Valve charge a monthly subscription to everyone.…

They didn't need to cover server costs for CS 1.6. I wonder why that is? Hint: CS 1.6 wasn't designed from the ground up as a microtransaction vehicle so could have servers run by the community unlike CS:GO where centrally run servers are needed to make microtransactions work, not the other way around.

A company choosing to take a loss on a service is not the same as not needing to pay for it, it was getting paid for.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#535
post #527
post #524

Earlier quoted context omitted.

That is like saying the most valuable gaming API is Dolphi, MAME, or LinUAE.

Almost certainly more people playing 80s and 90s games through emulation than on original hardware, so .. yes?

Except the main reason is because 80s and 90s hardware is dead, or hard to come by and repair.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#536
post #525

Earlier quoted context omitted.

It will get more worse, with Proton there is no value in e.g. using Vulkan, just use DirectX, and the convinience of modern GPU programming tooling in Visual Studio, HLSL code completion with CoPilot, PIX debugger, and then let Valve have to worry about running it on Linux.

> with Proton there is no value in e.g. using Vulkan Valve themselves seems to disagree with you here, considering they still have Linux native SDKs available for integration, and are releasing their own games with native Linux support. I'm guessing if what you say is true, Valve would be the first to move towards that reality you paint, but we haven't seen that yet, I'm doubting we'll ever see that, but the ones who…

Valve will get their OS/2 and netbooks moment if they don't foster a proper native Linux games ecosystem, but yeah lets cheer for Windows games translation on Linux while it lasts.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#537

Earlier quoted context omitted.

Except for their strong arm tactics forcing software companies to not be able to sell their games cheaper on other platforms: https://www.bbc.co.uk/news/articles/cx2g1md0l23o

Not that I defend all of Valve’s business practices, but last I heard, you’re only prevented from sell games cheaper on other platforms if the thing you’re selling is Steam keys. AFAIK, this restriction doesn’t apply if you’re distributing via a different market place. If that’s true, that seems fair since you’re relying on Valve’s infrastructure to support the sale.

Is that a thing anymore?

Humble Bundle 100% does both, sells games cheaper and redeemable through Steam keys, and has been doing so for many years.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#539
post #533
post #459

Earlier quoted context omitted.

> The work they've put on Proton/Linux gaming easily wins my support. Lets not be naive here, this is the money they are saving in Windows licenses for the Steam Deck, and having their own store instead of Windows Store/XBox PC App. Yet they are doing zero to foster native Linux games.

Not naive at all. I'm pretty well aware of the monetary incentives and that they're focusing on their own use case. But the improvement has been so great (and so downhill in Windows camp) that now Proton is the performance benchmark apparently...

Yes, and it has provided enough heat that Microsoft finally decided it was time for the netbook-like reaction, so lets see how long it holds.
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