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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#481

Earlier quoted context omitted.

How about charging for services rendered based on cost to produce them rather than some arbitrary number. Some effective competition would be good, but likely outcome is publishers taking more.

I never understood people who argue steam doesn’t have real competition. The number of fully funded attempts to compete with steam is impressive. Steam has more competition than any other of the major app stores. Steam also had to provide additional value over pre-existing methods of installing games on the PC in a way the Android Play Store or the PlayStation Store did not have to.

"attempts" is the key word here. Hard to compete with a monopoly backed up with network effects.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#482

Earlier quoted context omitted.

They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

Developers choose to give Steam 30% of their revenue because they know the steam channel increases their revenue by more than 30%. Doesn't that make it a good deal for developers?

Vendors give the Mafia 30% of their revenue because they know the protection racket increases their revenue by more than 30%. Doesn't that make it a good deal for vendors?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#483
post #452

Earlier quoted context omitted.

I wish people stopped spreading misinformation like this. No the controller works for any game, outside of steam, without steam launched. The only restriction is that to configure the controller, you need steam. Otherwise, you can select a profile for desktop use that is mkb or a generic gamepad, and run your games through that. Of course, you won't have many of the modern features, since XInput does not support anyt…

> No the controller works for any game, outside of steam, without steam launched. Can you provide any evidence for this claim?

That's how it worked with the original controller, and how it works with the steam deck.

Like I said, it won't have all the modern features as it will be stuck on a MKB profile or a Xbox gamepad profile (or whatever you configure). But it will work

Re: Valve releases Steam Controller CAD files under Creative Commons license

#484
post #452

Earlier quoted context omitted.

I wish people stopped spreading misinformation like this. No the controller works for any game, outside of steam, without steam launched. The only restriction is that to configure the controller, you need steam. Otherwise, you can select a profile for desktop use that is mkb or a generic gamepad, and run your games through that. Of course, you won't have many of the modern features, since XInput does not support anyt…

This contradicts all reviews I've read, but good if true.

Either they changed something, but that's how it worked for the previous controller and how it works on the deck. Haven't received mine to test, but I would be surprised if they nerfed the controller without Steam.

Of course you won't have modern input controls, since you'll be left to either MKB or XInput which lacks gyro and more.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#485

Earlier quoted context omitted.

It’s hard to participate in any gaming communities because you quickly realize they’re all kids who have no idea about markets but they all talk like foremost experts on every subject

This is not just gaming communities and it is not just kids. The number of adults who don't understand basic supply and demand is astonishing. Every discussion about Ticketmaster and/or scalpers is full of people who think if it wasn't for scalpers and ticketmaster, we could all go to every concert we want to for a reasonable price. It is the same thing with the tech community and the price of hard drives, RAM, and G…

The only thing that's worse is seeing people like you defend scams, exploitation and worsening of consumer experience with trite high school "economics" explanations - and then insulting abused parties because of it.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#486
post #316
post #266

Earlier quoted context omitted.

It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…

I'd like to have an honest conversation about this, but imo Valve is no better than the iOS app store: it aggressively rent seeks and has essentially destroyed the shareware model (which was the best way to discover software in the 80s-90s). It has also willingly been complicit in underage gambling via loot boxes for more than a decade now. I think Gabe Newell is a visionary for building Steam in 2003, way before Job…

Shareware died before Steam. Steam launched in 2003 and didn't sell any 3rd party games until 2005. Nobody gave a shit about shareware in 2003. Nobody gave a shit about shareware in 2010 when Steam seriously became useful as a place to play more than the Orange Box and Counter-Strike.

I hated Steam when I first encountered it, but it's not a requirement to publish a game on PC/Mac/Linux. Nor is the process to install non-Steam games full of scary warnings like Google Play even on their own platform SteamOS. And they do let publishers give keys to 3rd party stores to sell unlike virtually every other platform. They aren't perfect but they are nowhere near what Apple does with iOS.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#487

Can anyone share their experience enjoying the two pads they put on their controllers? I have a Steam Deck and love it, but the only experience I have with those pads is “dammit I accidentally touched the pad again.” If I want a mouse, I just connect a Bluetooth mouse. I thought for sure everyone knew it was a flop and we’d never see it again, but obviously that’s not right since they are back. What am I missing?

I played through whole Half-Life 2 on steam deck with aiming and shooting using right touch pad and it was alright. Strongly suspect though the game should have a support for it properly otherwise it feels janky in everything else I tried with it. No idea what's the use case for left pad though - I sometimes play with it during loading screens due to nice sound it makes, that's about it

Re: Valve releases Steam Controller CAD files under Creative Commons license

#488

Earlier quoted context omitted.

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

Still essentially Steam is a DRM system + another invasive program running on your pc, that absolutely doesnt need to , in addition to the game you want. .. I vote with my wallet, I avoid buying anything from Steam. Gog and Itch.io are where I go out of my way to spend my money. Itch.io is amazing! All the coolest games are there + the developer experience is about a million times better than Steam, just sensible and…

> I will also note that Valve probably are one of the biggest heralds of the year of the Linux desktop just by doing tonnes of work making games run in it well and hassle free. The biggest barrier to entry for Linux had long been that games dont work, thats basically solved now. So they get a bonus point for that..

And that's not charity either. Valve realized they needed to hedge their bets when Microsoft threatened to fuck them over with the Windows Store. Linux (or more specifically, SteamOS) is their backup plan.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#489

Earlier quoted context omitted.

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

Except for their strong arm tactics forcing software companies to not be able to sell their games cheaper on other platforms: https://www.bbc.co.uk/news/articles/cx2g1md0l23o

Not that I defend all of Valve’s business practices, but last I heard, you’re only prevented from sell games cheaper on other platforms if the thing you’re selling is Steam keys.

AFAIK, this restriction doesn’t apply if you’re distributing via a different market place.

If that’s true, that seems fair since you’re relying on Valve’s infrastructure to support the sale.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#490
post #156

Earlier quoted context omitted.

That only applies to the automatic refund. I've refunded a handful of games well past that window, so long as you justify it, I've never had an issue.

This is very good to know! I always used the "doesn't work on my system". Though, most of the games I've refunded were really not working on Linux the way I'd like and I just didn't want to hack around or have to reboot into Windows for that game.

They definitely do reject at least some refunds outside the window even if you can get lucky like gp.
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