Valve releases Steam Controller CAD files under Creative Commons license
421–430 of 632 posts
Re: Valve releases Steam Controller CAD files under Creative Commons license
#422Earlier quoted context omitted.
I don't disagree with most of your statement, but Valve has and continues to make lots of money from loot boxes in both CS and TF2. Just want to point out that they do do stuff like that too.
And I forgot to mention in-game currency. I didn't say Valve is perfect. But they're definitely worth the money I spend there. Great service, proper support, regional pricing, and the list goes on. Everything works today. The work they've put on Proton/Linux gaming easily wins my support. Did they screw up sometimes? Sure. And I'm from the days when Steam didn't exist. I remember the NoSTEAM game versions in shady si…
But yeah... just this week I was traveling for work and my kid reached out wanting to play a little Deep Rock Galactic with me. I couldn't believe how easy everything was from my Ubuntu 24.04 laptop. Steam, proton, Discord, all of it just worked and I wouldn't even have realised it wasn't running natively if I hadn't noticed the extra proton download in the Steam client.
Very nice work.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#423Re: Valve releases Steam Controller CAD files under Creative Commons license
#424I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…
Sometimes I wonder what we did to deserve Valve and how long it can possibly last.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#425It sold out in less than an hour. Scalpers are at it again. Units are showing up for as much as $300 in resell-value already. What I don't get is why their shop page just gives me an "out of stock" panel, instead of the purchase button. Why won't they just let me buy and pay it, and have it ship whenever? Is having customers to regularly check for new stock (and potentially missing it) better than ... just having the…
Who is actually out there 1) buying up these controllers to scalp them and 2) who is actually buying them at an inflated price from scalpers?
Like what is the point, what fun is there in playing this game… when I’ve already got a controller I’m happy with? You know? Why worry about this?
Re: Valve releases Steam Controller CAD files under Creative Commons license
#426I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…
Sometimes I wonder what we did to deserve Valve and how long it can possibly last.
I mean are we forgetting about kids gambling lootboxes in CS and Valve doing nothing to regulate it?
I mean yes compared to the rest of the gaming companies that are long way gone like Blizzard etc, Valve seems to be the better, but its not like they are saints...
It always amazes me how us as people forget the past (which is not even far away).
Re: Valve releases Steam Controller CAD files under Creative Commons license
#427Earlier quoted context omitted.
How about charging for services rendered based on cost to produce them rather than some arbitrary number. Some effective competition would be good, but likely outcome is publishers taking more.
I never understood people who argue steam doesn’t have real competition. The number of fully funded attempts to compete with steam is impressive. Steam has more competition than any other of the major app stores. Steam also had to provide additional value over pre-existing methods of installing games on the PC in a way the Android Play Store or the PlayStation Store did not have to.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#428Earlier quoted context omitted.
> Their new refund policy is great, The "played for less than two hours" refund policy is more of a compromise than great, IMHO. It works well for games that are quick to run and enjoy. However, quite a few of the games I've played will easily burn two hours on loading, compiling shaders, watching unskippable branding animations (splash screens), tuning graphics settings, setting up key bindings, and working past mis…
That only applies to the automatic refund. I've refunded a handful of games well past that window, so long as you justify it, I've never had an issue.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#429Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.
Wait what?? Is this true? How did I not know this important detail?
Re: Valve releases Steam Controller CAD files under Creative Commons license
#430Can anyone share their experience enjoying the two pads they put on their controllers? I have a Steam Deck and love it, but the only experience I have with those pads is “dammit I accidentally touched the pad again.” If I want a mouse, I just connect a Bluetooth mouse. I thought for sure everyone knew it was a flop and we’d never see it again, but obviously that’s not right since they are back. What am I missing?
Best usecase for them (according to me) is top down strategy/base building games
Some people use them for radial menus, like selecting a weapon or pings or whatever