Valve releases Steam Controller CAD files under Creative Commons license
411–420 of 632 posts
Re: Valve releases Steam Controller CAD files under Creative Commons license
#412Can anyone share their experience enjoying the two pads they put on their controllers? I have a Steam Deck and love it, but the only experience I have with those pads is “dammit I accidentally touched the pad again.” If I want a mouse, I just connect a Bluetooth mouse. I thought for sure everyone knew it was a flop and we’d never see it again, but obviously that’s not right since they are back. What am I missing?
Re: Valve releases Steam Controller CAD files under Creative Commons license
#413It sold out in less than an hour. Scalpers are at it again. Units are showing up for as much as $300 in resell-value already. What I don't get is why their shop page just gives me an "out of stock" panel, instead of the purchase button. Why won't they just let me buy and pay it, and have it ship whenever? Is having customers to regularly check for new stock (and potentially missing it) better than ... just having the…
Re: Valve releases Steam Controller CAD files under Creative Commons license
#414It sold out in less than an hour. Scalpers are at it again. Units are showing up for as much as $300 in resell-value already. What I don't get is why their shop page just gives me an "out of stock" panel, instead of the purchase button. Why won't they just let me buy and pay it, and have it ship whenever? Is having customers to regularly check for new stock (and potentially missing it) better than ... just having the…
...in the US. Other countries have stock.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#415Earlier quoted context omitted.
I downloaded from here and I instantly get a pop-up about requiring Rosetta. https://store.steampowered.com/about/
Odd if true. It's clearly a universal binary, not sure what's going wrong for you. $ file steam_osx steam_osx: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64] steam_osx (for architecture x86_64): Mach-O 64-bit executable x86_64 steam_osx (for architecture arm64): Mach-O 64-bit executable arm64
% file /Volumes/Steam/Steam.app/Contents/MacOS/steam_osx
/Volumes/Steam/Steam.app/Contents/MacOS/steam_osx: Mach-O universal binary with 1 architecture: [x86_64:Mach-O 64-bit executable x86_64]
/Volumes/Steam/Steam.app/Contents/MacOS/steam_osx (for architecture x86_64): Mach-O 64-bit executable x86_64Re: Valve releases Steam Controller CAD files under Creative Commons license
#416Earlier quoted context omitted.
That is not true. Gachapon mechanics existed long before, valve only took it to western market, not knowing the consequences. Remember this is way before gambling sites. It was a way to earn a cool random hat on TF2.
I'm aware of what Korean MMOs were doing years earlier, but it feels different, in a way I can't quite put into words. I suspect there's a psychological aspect to earning the chest and buying the key. But yeah, maybe I'm pushing a distinction that doesn't exist, and it's all just forms of trading cards (which themselves were popularized by tobacco companies).
In the end it's like trading cards. Way to collect a cool cosmetic that doesn't break the game and trade it with people, making a community and new friends.
We made it into "buy 20 spins"
Re: Valve releases Steam Controller CAD files under Creative Commons license
#417Earlier quoted context omitted.
I still think it's weird that Valve is viewed as so friendly to gamers when they're probably more responsible for taking away game ownership on PC than any other one company. Prior to Steam, I used to routinely buy used games, give away copies of games I didn't play anymore, etc. Steam basically ruined all of that.
Prior to Steam there was StarForce and other copy protection messing up your OS and DVD drives, and plenty of stuff needed online activation as well. Of the last few physical games I bought, none work anymore, Bioshock couldn't be installed due to lack of patch servers last time I tried and Arkham Asylum failed due to GFWL being dead. Even when everything worked, you often had to manually go hunt for patches, sometim…
It's true that some of the heavy DRM was an issue back then, but I'm not convinced that's guaranteed to be less of an issue going forward. Steam probably won't live forever, and there are tons of titles on Steam that use Steam DRM, third party DRM, or rely on servers that will kill the game eventually. Just because the lifecycle is longer now doesn't make it less of a mistake than it was previously.
My biggest complaint, though, is that the ownership terms simply got shittier with Steam. Many of those old games, even from big, "evil" publishers like EA, explicitly allow license transfers in their EULAs. Steam explicitly forbids transfers.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#418Re: Valve releases Steam Controller CAD files under Creative Commons license
#419I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…
Sometimes I wonder what we did to deserve Valve and how long it can possibly last.