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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#402

Earlier quoted context omitted.

> The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. It's really funny to read this given that Valve largely invented loot boxes!

Maybe not lootboxes but most certainly battlepass.

Although not in its modern iteration.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#403
post #316

Earlier quoted context omitted.

I'd like to have an honest conversation about this, but imo Valve is no better than the iOS app store: it aggressively rent seeks and has essentially destroyed the shareware model (which was the best way to discover software in the 80s-90s). It has also willingly been complicit in underage gambling via loot boxes for more than a decade now. I think Gabe Newell is a visionary for building Steam in 2003, way before Job…

> imo Valve is no better than the iOS app store You can't buy the top search result position on Steam. That alone sets them far apart for me.

You can buy the rotating banner at the top.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#404
post #328

Earlier quoted context omitted.

This is the same argument Microsoft used ("we're just an OS, totally not a monopoly"). I think to anyone that spends any time doing any PC gaming, it's obvious that Steam is the only relevant storefront by a country mile.

Relevance isnt anti competitive. Comparing them to Microsoft who not only monopolized but enforced it via product bundling is not the same at all. They simply have the best product and won the market.

Or did they just get there first, and stayed first due to network effects? Initially, nobody wanted steam. People definitely don't want a second steam - which in practice means sticking to the first one.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#405
post #233

Earlier quoted context omitted.

It's harder to say that when they invented loot crates. Sure everyone's doing it now, and someone else would've done it eventually, but Valve pioneered it. I suppose, yeah, some things would be a lot worse without Steam, so there's that.

Yes, I was there. I sat through a presentation about their original concept for selling content in Team Fortress. Trust me when I say that it turned out nothing like they originally conceived of-- which is a whole different story. The whole idea that they "invented" loot crates is weird because the idea goes back to collectable card games and other things. I am not saying they are without fault.

And various games from Asia were already doing lootboxes in video game form since about the time Valve was founded.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#406
It sold out in less than an hour. Scalpers are at it again. Units are showing up for as much as $300 in resell-value already. What I don't get is why their shop page just gives me an "out of stock" panel, instead of the purchase button. Why won't they just let me buy and pay it, and have it ship whenever? Is having customers to regularly check for new stock (and potentially missing it) better than ... just having them buy it in advance like a pre-order? I really don't get it. Like wouldn't it even make for a better forecasting indicator when it comes to resupplying?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#407

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

[deleted]

Re: Valve releases Steam Controller CAD files under Creative Commons license

#408

Looks like a super cool feature for disabled players. Regular controllers are good for people with the default number of arms, legs and fingers. But if you have some kind of disability, it's often pretty unique. Regular game/computer controllers for disabled folks were pretty pricey last time I've checked. AFAIK, 3d printing is not that expensive. Many places have hacker spaces or just people who print for almost fre…

> Regular controllers are good for people with the default number of arms, legs and fingers. And then there was the N64 controller...

That third hand really gave you and advantage.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#409
post #328

Earlier quoted context omitted.

This is the same argument Microsoft used ("we're just an OS, totally not a monopoly"). I think to anyone that spends any time doing any PC gaming, it's obvious that Steam is the only relevant storefront by a country mile.

Relevance isnt anti competitive. Comparing them to Microsoft who not only monopolized but enforced it via product bundling is not the same at all. They simply have the best product and won the market.

They are headed Apple/Microsoft way though with SteamOS and Steam Deck/Machine.
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