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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#321

Can anyone share their experience enjoying the two pads they put on their controllers? I have a Steam Deck and love it, but the only experience I have with those pads is “dammit I accidentally touched the pad again.” If I want a mouse, I just connect a Bluetooth mouse. I thought for sure everyone knew it was a flop and we’d never see it again, but obviously that’s not right since they are back. What am I missing?

Can't wait to use it as a mouse for my Windows-based couch gaming PC.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#322

Earlier quoted context omitted.

"Your steam controller is yours, unlike your games, which you have no right to resell, or leave them as inheritance when you die"

I still think it's weird that Valve is viewed as so friendly to gamers when they're probably more responsible for taking away game ownership on PC than any other one company. Prior to Steam, I used to routinely buy used games, give away copies of games I didn't play anymore, etc. Steam basically ruined all of that.

Prior to Steam there was StarForce and other copy protection messing up your OS and DVD drives, and plenty of stuff needed online activation as well. Of the last few physical games I bought, none work anymore, Bioshock couldn't be installed due to lack of patch servers last time I tried and Arkham Asylum failed due to GFWL being dead. Even when everything worked, you often had to manually go hunt for patches, sometimes multiple that needed to be installed in the right order, and that might not even be compatible with the localized version of the game you had.

Still sucks that used games died and the forced game upgrades that come with Steam have their issues too, but PC gaming was a horrible mess before Steam cleaned that up. Heck, I'd rather rebuy a game on Steam than find out what those vintage DVD copy protection does to a modern Windows. Most PCs don't even have a DVD drive anymore anyway.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#323

Earlier quoted context omitted.

You have an old Steam.app stub, download the latest one and rosetta will not be necessary. If you had rosetta it would be able to self-update to the new universal binary, without it you have to do this one update manually.

I downloaded from here and I instantly get a pop-up about requiring Rosetta. https://store.steampowered.com/about/

Odd if true. It's clearly a universal binary, not sure what's going wrong for you.

$ file steam_osx

steam_osx: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64]

steam_osx (for architecture x86_64): Mach-O 64-bit executable x86_64

steam_osx (for architecture arm64): Mach-O 64-bit executable arm64

Re: Valve releases Steam Controller CAD files under Creative Commons license

#324
post #316
post #266

Earlier quoted context omitted.

It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…

I'd like to have an honest conversation about this, but imo Valve is no better than the iOS app store: it aggressively rent seeks and has essentially destroyed the shareware model (which was the best way to discover software in the 80s-90s). It has also willingly been complicit in underage gambling via loot boxes for more than a decade now. I think Gabe Newell is a visionary for building Steam in 2003, way before Job…

[deleted]

Re: Valve releases Steam Controller CAD files under Creative Commons license

#325
post #316
post #266

Earlier quoted context omitted.

It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…

I'd like to have an honest conversation about this, but imo Valve is no better than the iOS app store: it aggressively rent seeks and has essentially destroyed the shareware model (which was the best way to discover software in the 80s-90s). It has also willingly been complicit in underage gambling via loot boxes for more than a decade now. I think Gabe Newell is a visionary for building Steam in 2003, way before Job…

> imo Valve is no better than the iOS app store

You can't buy the top search result position on Steam. That alone sets them far apart for me.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#326
post #316
post #266

Earlier quoted context omitted.

It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…

I'd like to have an honest conversation about this, but imo Valve is no better than the iOS app store: it aggressively rent seeks and has essentially destroyed the shareware model (which was the best way to discover software in the 80s-90s). It has also willingly been complicit in underage gambling via loot boxes for more than a decade now. I think Gabe Newell is a visionary for building Steam in 2003, way before Job…

Steam is just a storefront. They hold no monopoly position or power. It's not comparable to iOS app store. Devs are free to list their game on any other storefront concurrently.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#327

Earlier quoted context omitted.

I downloaded from here and I instantly get a pop-up about requiring Rosetta. https://store.steampowered.com/about/

Odd if true. It's clearly a universal binary, not sure what's going wrong for you. $ file steam_osx steam_osx: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64] steam_osx (for architecture x86_64): Mach-O 64-bit executable x86_64 steam_osx (for architecture arm64): Mach-O 64-bit executable arm64

CMD+I on Steam.app says: "Application (Intel)".

% file steam_osx

steam_osx: Mach-O universal binary with 1 architecture: [x86_64:Mach-O 64-bit executable x86_64]

steam_osx (for architecture x86_64): Mach-O 64-bit executable x86_64

Re: Valve releases Steam Controller CAD files under Creative Commons license

#328
post #316

Earlier quoted context omitted.

I'd like to have an honest conversation about this, but imo Valve is no better than the iOS app store: it aggressively rent seeks and has essentially destroyed the shareware model (which was the best way to discover software in the 80s-90s). It has also willingly been complicit in underage gambling via loot boxes for more than a decade now. I think Gabe Newell is a visionary for building Steam in 2003, way before Job…

Steam is just a storefront. They hold no monopoly position or power. It's not comparable to iOS app store. Devs are free to list their game on any other storefront concurrently.

This is the same argument Microsoft used ("we're just an OS, totally not a monopoly"). I think to anyone that spends any time doing any PC gaming, it's obvious that Steam is the only relevant storefront by a country mile.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#329
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

I was recently saying to a friend and fellow fan (after getting a Steam Deck, for work purposes obviously) that the stuff Valve does is absolutely how “f#%k you” money should be used.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#330

Looks like a super cool feature for disabled players. Regular controllers are good for people with the default number of arms, legs and fingers. But if you have some kind of disability, it's often pretty unique. Regular game/computer controllers for disabled folks were pretty pricey last time I've checked. AFAIK, 3d printing is not that expensive. Many places have hacker spaces or just people who print for almost fre…

> Regular controllers are good for people with the default number of arms, legs and fingers.

And then there was the N64 controller...

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