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Virtual violin produces realistic sounds

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Re: Virtual violin produces realistic sounds

#51

I never held a violin, but the demo sounds like some keyboard instrument, as if there were a hammer striking a metal bar or something like this. (I even checked the sound of violin on Youtube to be sure).

It also sounded like string percussion to me

Re: Virtual violin produces realistic sounds

#52

I never held a violin, but the demo sounds like some keyboard instrument, as if there were a hammer striking a metal bar or something like this. (I even checked the sound of violin on Youtube to be sure).

Played violin, sounds nothing like a (plucked/pizzicato) violin.

Re: Virtual violin produces realistic sounds

#53
> luthiers, often must wait until the instrument is finished before they can hear how all their hard work will sound.

My father is a luthier, and while he definitely needs to wait until the instrument is finished to hear the full sound, he also uses multiple techniques on parts of an unfinished violin to hear *some* sound. For example, he knocks on the top or back plate and listens to the sound it makes.

I don’t know how much of it is just voodoo, but he’s been doing it for 50 years, so I’m sure he noticed some correlation to the final sound by now. :) I'll have to ask him.

Re: Virtual violin produces realistic sounds

#54
post #39

In this area of research, there's this classic trap that many fall into (including myself, many times). You focus on modeling things like the vibrating string, the resonant body, etc. to perfection. But it still sounds, uh, not great, because the more important and difficult part is modeling detailed control and the human/instrument interface. Air fluctuations around the violin sound like a fun experiment, but I don'…

The point of this research doesn't seem to be to generate a nice sounding digital instrument, but to give violin makers a rough idea of what the instrument will sound like for different shapes / materials. This is useful for comparing designs, even if you don't simulate a human performance with complete fidelity. So I don't know if your criticism makes much sense.

Fair point, my (and many people's) point of view is very virtual instrument centric. I'd still say that better impulses would improve the tool for the potential luthier application.

Re: Virtual violin produces realistic sounds

#55

I never held a violin, but the demo sounds like some keyboard instrument, as if there were a hammer striking a metal bar or something like this. (I even checked the sound of violin on Youtube to be sure).

Yeah, not to mention overlapping sounds produced on the same string

Re: Virtual violin produces realistic sounds

#56
post #39

In this area of research, there's this classic trap that many fall into (including myself, many times). You focus on modeling things like the vibrating string, the resonant body, etc. to perfection. But it still sounds, uh, not great, because the more important and difficult part is modeling detailed control and the human/instrument interface. Air fluctuations around the violin sound like a fun experiment, but I don'…

I'm a working jazz bassist. Plucking a string is an art unto itself. What struck me about the clip was it sounded like the strings were plucked by something other than a finger.
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