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Inkscape 1.4.4

inkscape.org

21–30 of 111 posts

Re: Inkscape 1.4.4

#21
Calligraphy pen/tool is still unusable, messy and less responsive (lower resolution, more angular, etc), much worse than in 0.92, and it's been this way ever since 1.0. It also now requires windows ink to be on, and they removed devices panel so you can't even tell if your device is recognized properly. It's bad with a tablet, but it's still just as bad and much worse in comparison even with the mouse. It's kinda disappointing to see this bad of a regression to just linger there for years. Here's the issue for this problem on their gitlab https://gitlab.com/inkscape/inkscape/-/work_items/1473#note_...

Re: Inkscape 1.4.4

#22
post #2

Ah, the tool I love and hate. Mostly love though. Let me tell you about the single thing I hate: I open a simple hand-crafted SVG and want to make a simple change. It messes up all my formatting and uses its own weird formatting, with line breaks between attributes. I'd rather it at least put newlines between elements rather than between attributes. Ideally there'd be a "save with minimal edits from the original" but…

[deleted]

Re: Inkscape 1.4.4

#23

Some of the plugins for it are pretty interesting. We have a Brother embroidery machine in our work Makerspace, and it ends up there's an Inkscape plugin (called Inkstitch) to create command files for the machine. It's like working with a slicer for 3d printing, but more about changing thread than filament, plus how stitches should be oriented and such.

Yes! I use an Inkscape extension to send my own designs to a vinyl cutter that works perfectly well but has LONG since stopped being supported by its manufacturer or any other closed-source tools.

The extension is inkscape-silhouette (https://github.com/fablabnbg/inkscape-silhouette) and is apparently being maintained by a makerspace in Germany.

Re: Inkscape 1.4.4

#24

Inkscape is awesome - I use it regularly for extracting design elements from PDFs and vectorising bitmaps. It works surprisingly well for simple CAD tasks, too - I've used it in combination with TinkerCAD to produce some 3D-printed parts. I just wish its CMYK handling was better. When I need CMYK or spot colour / overprint output I generally save as EPS, open in a text editor and adjust the source accordingly, but it…

CMYK support is currently in active development. Martin has been working working on it for about two years, and he regularly posts update videos about inkscape [0].

[0]: https://www.youtube.com/watch?v=kiW1cCXOK3s

Re: Inkscape 1.4.4

#25
post #2

Ah, the tool I love and hate. Mostly love though. Let me tell you about the single thing I hate: I open a simple hand-crafted SVG and want to make a simple change. It messes up all my formatting and uses its own weird formatting, with line breaks between attributes. I'd rather it at least put newlines between elements rather than between attributes. Ideally there'd be a "save with minimal edits from the original" but…

> a simple hand-crafted SVG

I have also had trouble with some generated SVGs, for example:

https://gitlab.com/inkscape/inkscape/-/issues/5317

Part of the problem is that Inkscape is too good, and the file format it uses mostly conforms to standards, so I have the expectation that opening arbitrary SVGs would just work. With other programs that use proprietary formats, I wouldn't have tried to generate drawings at all. It's a bummer when I run into what seem to be corner cases of Inkscape's SVG handling, but fortunately the set of corner cases seem to be shrinking.

Re: Inkscape 1.4.4

#26
post #10

I love Inkscape! My game Enalim was made with Inkscape. ( https://uzudil.itch.io/enalim ) I'm glad this project keeps going.

You use Inkscape for pixel art? How does that workflow go?

I also use Inkscape for pixel art. There are two settings under document properties that make it easier to draw in screen pixel units:

- Set display units to "px"

- Set scale (px per user unit) to 1.0

I have a script that converts SVGs to PNGs as part of my build process:

https://github.com/uguu-org/sor6/blob/master/data/svg_to_png...

Re: Inkscape 1.4.4

#28
post #2

Ah, the tool I love and hate. Mostly love though. Let me tell you about the single thing I hate: I open a simple hand-crafted SVG and want to make a simple change. It messes up all my formatting and uses its own weird formatting, with line breaks between attributes. I'd rather it at least put newlines between elements rather than between attributes. Ideally there'd be a "save with minimal edits from the original" but…

That's a pretty absurd complaint.

Are you aware of any XML parser ever which preserves the plaintext formatting of the .xml file while magically inserting and modifying an arbitrary amount of XML data anywhere within the document?

SVG is just XML. Save your file in Inkscape, and then run `tidy` on it, or whatever you like for format your XML with.

(As a fellow hand-crafted XML fan, I feel your pain. But I also know when to choose my battles!)

Re: Inkscape 1.4.4

#29
post #21

Calligraphy pen/tool is still unusable, messy and less responsive (lower resolution, more angular, etc), much worse than in 0.92, and it's been this way ever since 1.0. It also now requires windows ink to be on, and they removed devices panel so you can't even tell if your device is recognized properly. It's bad with a tablet, but it's still just as bad and much worse in comparison even with the mouse. It's kinda dis…

Keep in mind that it's FREE and OPEN SOURCE software

Re: Inkscape 1.4.4

#30
post #21

Calligraphy pen/tool is still unusable, messy and less responsive (lower resolution, more angular, etc), much worse than in 0.92, and it's been this way ever since 1.0. It also now requires windows ink to be on, and they removed devices panel so you can't even tell if your device is recognized properly. It's bad with a tablet, but it's still just as bad and much worse in comparison even with the mouse. It's kinda dis…

Keep in mind that it's FREE and OPEN SOURCE software

Firstly developers and designers of OSS need honest feedback from users as well, not just commercial developers.

Secondly, how does being OSS justify significant regressions?

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