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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#141

Earlier quoted context omitted.

The introduction of the refund made them get rid of their deep discounted flash sales though. Real OGs remember that you could get fairly new AAA games for a song on, like, a random Wednesday. It was part of the initial appeal of Steam. Those explicitly went away because of the refund policy. https://www.reddit.com/r/Steam/comments/4pnd4p/psa_yes_there... (People were really upset at the time) Their new refund policy…

> Their new refund policy is great, The "played for less than two hours" refund policy is more of a compromise than great, IMHO. It works well for games that are quick to run and enjoy. However, quite a few of the games I've played will easily burn two hours on loading, compiling shaders, watching unskippable branding animations (splash screens), tuning graphics settings, setting up key bindings, and working past mis…

I mean, heck, even considering pure playtime a lot of modern AAA game takes 2+ hours before you ever make it out of the tutorial.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#142
post #19

Earlier quoted context omitted.

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

Does Valve even own games played by kids anymore? Aren't all of the cs skin traders and tf2 players in their 20s at youngest?

They are not. The literal selling point of valve's games for kid gambling is that you don't need to pass KYCs for gambling with steam credits.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#143
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

I felt the same about early 00s Google. It will probably not last forever.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#144
post #19

Earlier quoted context omitted.

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

Developers choose to give Steam 30% of their revenue because they know the steam channel increases their revenue by more than 30%. Doesn't that make it a good deal for developers?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#145

Earlier quoted context omitted.

Microsoft has made such a mess of controller I/O that they were kind of forced to go with their jank translation layer made from scratch and running with their main product - it makes sense, especially built up piece by piece Of course now that they've made controllers work properly, they'll use that work to support their own controller, and in particular enable features like analog triggers + gyro aiming + rumble (x…

> It doesn’t get the full features but it’s functional as a gamepad at least So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).

Not really, just things that haven't been implemented in drivers yet.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#147
post #104

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

I'm not entirely sure what you mean by this. Operating systems don't typically include drivers out of the box for every single interface that could possibly connect to it. Often you'll get 'generic' drivers on Windows that at least map some of the basic inputs, but up until like late Windows 8 iirc Windows didn't even include that. Previously if you wanted to connect ANY controller to your PC you had to install third…

But they're not drivers included with steam. In order for it to work you must launch the game through steam.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#148

Earlier quoted context omitted.

Of course 30% seems reasonble to you, you're not the creator of the games. It's quite confusing to me that you're endorsing the side that has an insane ROI instead of the side that is sufferring greatly to make ends meet.

I'm endorsing my side. Not Steam's side, or the creator's side. Maybe their business model is awful, but I love what they do, and what they have done. They have made my linux machine a top tier gaming option, freeing me from the only use of windows left. They have brought me the steam deck, which has a thriving accessory market due to their creative commons licensing. Etc etc. They are pro consumer. I want steam to c…

> Valve is seeking a balance.

They're demonstrably not. I'd advise you to read up on the concept of a monopoly.

> They made 17 Billion in rev last year, so nearly 25 Billion went to game makers / publishers. This is 2-3x what spotify paid to artists in the same year.

And? I don't understand why you're just comparing two values in absolute values. You're talking as if Valve is giving away money.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#149

Earlier quoted context omitted.

I feel like that just becomes another situation where bigger organizations get more bargaining power and get better deals, so you’re just kind of shifting problems. I’m not saying a flat percentage like they have is necessarily the best solution, but I’m not sure trading problems is a good idea either. Just seems like a different way for smaller developers to get screwed.

> bigger organizations get more bargaining power and get better deals This is exactly how it's setup right now.

I thought the 30% was universal. Well that’s a bummer to learn

Re: Valve releases Steam Controller CAD files under Creative Commons license

#150

Earlier quoted context omitted.

Microsoft has made such a mess of controller I/O that they were kind of forced to go with their jank translation layer made from scratch and running with their main product - it makes sense, especially built up piece by piece Of course now that they've made controllers work properly, they'll use that work to support their own controller, and in particular enable features like analog triggers + gyro aiming + rumble (x…

> It doesn’t get the full features but it’s functional as a gamepad at least So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).

For the OG controller on Linux, it was/is possible to use third-party open source software like "sc-controller" to map the pads and rebind things the way Steam does, without needing Steam running.

I don't have any reason to believe that similar projects won't work for the new version.

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