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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#101

Earlier quoted context omitted.

I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.

Linux releases they only take 10% FWIW Edit: whoops that’s completely false. I do not know where I got that idea

That sounds great but I can't find any information about it. Do you have a link, please?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#103
post #59
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

I think at this point Steam might as well just release the hounds and let third parties build and sell steam compatible hardware (the Android play). Their own attempts have been, well, not great. Dealing with hardware supply chains is a very different game than software. They already have a platform, the hardware is purely for distribution. Whether they make a profit on hardware or not doesn't really matter. They are…

What is "Steam compatible hardware"? Isn't that like saying "App Store compatible hardware"?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#104

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

I'm not entirely sure what you mean by this. Operating systems don't typically include drivers out of the box for every single interface that could possibly connect to it. Often you'll get 'generic' drivers on Windows that at least map some of the basic inputs, but up until like late Windows 8 iirc Windows didn't even include that. Previously if you wanted to connect ANY controller to your PC you had to install third party drivers to make that work. So Valve bundling their controller drivers with steam just kinda... makes sense? Are you saying you would prefer to go find the drivers or have them written by not Valve instead? I really don't understand the 'walled garden' take here. You could go build your own drivers for this if you really wanted to, you don't need to use Valve's software.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#105
post #94
post #30

Earlier quoted context omitted.

I really wish the company would talk more about the post-Gabe transition, or at least begin to give us a rough indication of where the company plans to go. Those of us who have been customers over 20 years often have a pretty significant investment in Steam content, and Gabe is getting old.

No company will ever do that. Even if they did, no one on the planet should expect it to play out as described. The whole anti-DRM position is based on the fact promises aren't worth a damn thing.

Publicly announced succession plans happen fairly regularly, especially for a company as stable as Valve. Tim Cook is 65 and just did so for Apple. The announcement of Ternus was hardly a bolt from the blue, either. Gabe is 63, and there is little to no indications.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#106
post #3

If only scalpers didn’t scoop up every unit

I don't fully understand this narrative that is going around about scalpers and the controller. So many people online are claiming it was only scalpers who were able to purchase one. I am also not a scalper (as someone else said), and was able to purchase one. We don't know how many they actually had in stock in total but let's say it's around 30K, from what I have searched on eBay and other reselling sites it would…

It's also very important to understand that Valve has 100% control of the marketplace. They don't have to hope that Best Buy or Walmart or whatever secure their system against scalpers. They can enforce account history requirements and rate limiting or what ever they please.

I'd be extremely surprised if they didn't do that.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#107
post #3

If only scalpers didn’t scoop up every unit

I think valve typically has pretty good scalper protection. Was that not the case this time?

I know the steam deck had good scalper limitations. You had to have a steam account in good standing (no vac bans) that had a game purchase from before the deck was available for purchase, as well as a limit of how many one account could purchase.

There was a limit of 2 steam controllers for this sale, but it sounds like that limit was only per transaction, and didn't prevent an account from placing multiple transactions (if the store would load for long enough to allow it). I don't think any of the other limitations were in place.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#109
post #19

Earlier quoted context omitted.

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

Plenty of devs choose to sell on other platforms or directly and do fine. Steam doesn't have a monopoly on games the way Apple and Google do

Re: Valve releases Steam Controller CAD files under Creative Commons license

#110

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

I'm getting an 8BitDo controller because of the Steam lock-in on the Steam Controller. I can use the 8BitDo on all of my hardware without having to install software. It doesn't have the trackpads but for the rest is a very solid controller and also has Hall effect joysticks.
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