Earlier quoted context omitted.
Interestingly, there are basically two kinds of programs I am sometimes happy to see guided tours embedded in: * Creation programs (image/video editors, 3D rendering... hell, even a slides program or an IDE). Doesn't mean I won't dismiss them sometimes anyways, but these are tools that often I do want to get an initial idea how to use, that I have allotted some time to play around with, and that are sufficiently comp…
Videogame tutorials also used to mostly suck. But in the last two decades they recognized the issues, and there's a lot of knowledge sharing in the industry If you want to learn how to better teach new users about your product, GDC talks about video game tutorials are one of the best resource you can find
For most games I don't actually want a tutorial at all. If there is something not entirely obvious then I'd much prefer a reference sheet I can pull up when I actually want to do that thing.