The game is currently only available via emulator.
Localized, text-heavy RPGs are a very easy way to "learn-while-playing" a foreign language, and reading as well.
Would love to see this built !
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The game is currently only available via emulator.
Localized, text-heavy RPGs are a very easy way to "learn-while-playing" a foreign language, and reading as well.
Would love to see this built !
The server has 2500+ players logged in right now, so still very much active.
The UO emulator scene got me into network programming. I've never seen an online game capture so many ancillary/emergent/accidental gameplay mechanics as well as this, somehow all the 3d MMOs seemed to downgrade a lot of the interesting economics, building, exploring that UO delivered. PvP and quest type stuff is probably a lot better in other games but it was still compelling and you could realistically play solo or…
Maybe there is some opportunity there? Very little going on in the mmo world now tbh. Wow, old school runescape, final fantasy online, not much else worth it.
I was surprised that there is still an active community around UO!
In any case, this is very cool. Thanks for sharing!
That is truly honorable perseverance
The UO emulator scene got me into network programming. I've never seen an online game capture so many ancillary/emergent/accidental gameplay mechanics as well as this, somehow all the 3d MMOs seemed to downgrade a lot of the interesting economics, building, exploring that UO delivered. PvP and quest type stuff is probably a lot better in other games but it was still compelling and you could realistically play solo or…
Maybe there is some opportunity there? Very little going on in the mmo world now tbh. Wow, old school runescape, final fantasy online, not much else worth it.
What about
- Star Wars: The Old Republic (SWTOR),
- The Elder Scrolls Online (ESO),
- Guild Wars 2 (GW2),
- EVE Online,
- Black Desert?
My first real programming achievement was building a website for an Ultima Online shard. I wrote some really terrible PHP and HTML, but it worked for 20+ years afterwards. Great memories! I was surprised that there is still an active community around UO! In any case, this is very cool. Thanks for sharing!
The UO emulator scene got me into network programming. I've never seen an online game capture so many ancillary/emergent/accidental gameplay mechanics as well as this, somehow all the 3d MMOs seemed to downgrade a lot of the interesting economics, building, exploring that UO delivered. PvP and quest type stuff is probably a lot better in other games but it was still compelling and you could realistically play solo or…
1) Asheron's Call (which had a very active mod scene and now an emulator scene). I don' think the servers are nearly as popular as UO though.
2) Shadowbane (this one was heavily guild based but it was fun being a bit of an outlaw and PvPing random people and guilds).
> I worked on this project intermittently for 10 years, until recent developments in LLMs finally made it possible to complete this seemingly never-ending task. I've been working on my own MFC C++ decompilation project. It's insane how useful LLMs are for this.