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Virtual violin produces realistic sounds

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Re: Virtual violin produces realistic sounds

#2
Bowed instruments are very cool to model because of the nonlinear slip of the bow against the string. A bit curious why bowing was not discussed or used in the example of a violin, just plucking. Do luthiers test violins more by plucking than bowing?

Re: Virtual violin produces realistic sounds

#3
Not sure if that's news, Audio Modeling[1] has been doing that for quite a long time now. The big plus of physical modeling instead of sampling is disk size - instead of tens of GB of samples, you get a 15MB plugin.

It's much more difficult to use, though - you have to control lots of aspects of the simulation (using automation in DAW or MIDI controllers) to make it sound actually realistic.

OK I guess it seems like this is more of a tool for luthiers than for composers or music producers.

[1] https://audiomodeling.com/

Re: Virtual violin produces realistic sounds

#4
post #2

Bowed instruments are very cool to model because of the nonlinear slip of the bow against the string. A bit curious why bowing was not discussed or used in the example of a violin, just plucking. Do luthiers test violins more by plucking than bowing?

It's probably harder to model and the results "aren't quite there yet".

Re: Virtual violin produces realistic sounds

#6
post #2

Bowed instruments are very cool to model because of the nonlinear slip of the bow against the string. A bit curious why bowing was not discussed or used in the example of a violin, just plucking. Do luthiers test violins more by plucking than bowing?

[deleted]

Re: Virtual violin produces realistic sounds

#7
post #3

Not sure if that's news, Audio Modeling[1] has been doing that for quite a long time now. The big plus of physical modeling instead of sampling is disk size - instead of tens of GB of samples, you get a 15MB plugin. It's much more difficult to use, though - you have to control lots of aspects of the simulation (using automation in DAW or MIDI controllers) to make it sound actually realistic. OK I guess it seems like…

The first version of Pianoteq came back in 2006. There are apparently some exotic mid-90s synths with claims of being physically modeled too, don't know how accurate that is.

I currently use a raspberry pi with Pianoteq as sound output for my digital piano. It got a reluctant stamp of approval from my pianist son, although of course he prefers the physical response of even a poor acoustic piano.

Re: Virtual violin produces realistic sounds

#8

Someone made a virtual car engine that was able to generate realistic sounds a few years ago. https://www.youtube.com/watch?v=RKT-sKtR970

The coolest thing about this to me is that he managed to plug a trumpet into the same engine and it sort of... Just worked
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