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Write some software, give it away for free

nonogra.ph

51–60 of 285 posts

Re: Write some software, give it away for free

#51
post #3

I started out in the BBS and demoscene of the 90s. The glory days of computing in my opinion, because of the technical innovation (people were making magic with 7mhz processors) and how the community arranged itself. e.g, some ANSI artists in the artpack scene went on to become legit artists, but nobody was sitting around grinding ANSIs to make millions or raise capital. I think about that era in my own open source w…

You'd probably love this latest Razor1911 prod, if you haven't seen it yet: https://youtu.be/dybkLM-1eQo

This is awesome as hell, haven't seen that one yet. I love that cracktros/demos are still a thing. A cracktro a day keeps the slop away.

If you like that one, you'd probably dig this. I feel like this is one of the best demos of all time from both a technical point of view plus storytelling. Dropped back in 2019. Warms my heart.

The Black Lotus - Eon: https://www.youtube.com/watch?v=iD9xk3SDSYc

Re: Write some software, give it away for free

#52
post #7

Earlier quoted context omitted.

Fwiw I assume most people feel this way. I am a 90s kid and I watch things like Stranger Things and feel nostalgia for a simpler time even though I wasn't even alive in the 80s.

Fwiw, that's just commercially packaged nostalgia which is mostly the good (and often materialistic) part and forgets absolutely of the rest. Our brains do that to us and I find it positive to have a nice fantasy world to escape to but definitely not to be mixed up with the reality of things.

OTOH being able to ride off into the bush with your mates and build tree houses and whatever and "be home when the street lights come on", have no phone, &c. was very different to the world we brought our kids up in.

Re: Write some software, give it away for free

#54
If I was going to write something for free, it would some weird itch-scratching thing for Plan 9 or something, it wouldn't be something most people would ever want.

Realistically though, I'm not going to build software for free any more than I'm going to tidy someone's garden for free.

FOSS has delivered some great software, it's also demonetised a lot of areas where software developers could be earning a living. I don't think software developers should feel any need to give away their efforts than any other professional should.

FOSS has created pricing race to the bottom in software, and taken away financial incentive for improvement, it's not a 100% net positive.

Re: Write some software, give it away for free

#55
post #37

Or don't. I've done both, published OSS projects and sold some software. The level of entitlement in some comments I received on the OSS side was pretty crazy at times. While with the paid software, all of the interactions I had were so much more constructive. YMMV, but willingness to pay is a great filter.

I’ve also done both, and I found both kinds of users in both situations. There have been cases on the commercial front where I just felt like giving customers their money back, even after years of having used the software, and told them to not come back. There’s a lot of entitlement and craziness from paying users too, and those are harder to ignore. With open-source it’s much simpler to drive a hard line.

My “favourites” are the ones threatening to abandon the tool, despite having never made a single positive contribution. On open-source that’s an easy laugh and a “good riddance”. On commercial cases it’s more frustrating and nuanced.

I disagree willingness to pay is that meaningful of a filter, in the cases I experienced. And it’s getting worse; many people are getting too impatient and act like everyone works for them specifically and only their needs matter.

Re: Write some software, give it away for free

#56

I don't think this debate has an easy answer. Yes, not everything should be about money, but yes, we all need to make money to survive. I think we all agree the answer isn't, "No one should make any money writing software." I also think we can agree that the answer isn't, "you should charge money for every bit of software you write." So how do we decide which is which? I don't want to stop being a professional softwa…

As someone who's worked in UI/UX for 2 decades, I feel this too.

Recent developments have made me feel a form of guilt that's new to me. As though we've all had it too good for too long. Which is probably at least in part due to working for organisations that only care about the bottom line.

In short; all of this boils down to capitalism being simultaneously a drive and a drain on society.

Re: Write some software, give it away for free

#57
Everyone is commenting on the blog but not the service. I remain skeptical:

A. Either it will remain obscure and not see any real use

B. (Less likely) It will get abused to hell before it is shutdown.

Claims of removing violating content “immediately” seem unrealistic under decent usage, unless that $600 can grow unbounded.

Re: Write some software, give it away for free

#58

I resonate with this blog post a lot. I think there is something to be said for monetizing ones' hobbies, but I've recently been taking some forays into this world of "build something amazing and give it away for free" as well. I recently took a very big experimental plunge in this path, and I'm curious how well it will work out for me. Open-source state-of-the-art Magic: The Gathering card identification pipeline: h…

I don’t know how big the market is, but seems pretty commercial-friendly to this old magic player. I have a big box of cards from a few decades ago I’ve held onto. I’ve thought about selling them, but it seems i either take them to a shop and get lowballed, or spend hours meticulously researching each card and then figuring out how to sell it for what it’s worth. taking a pile of photos and having the ID and valuatio…

> it seems i either take them to a shop and get lowballed, or spend hours meticulously researching each card and then figuring out how to sell it for what it’s worth.

Well if you want to use the scanner for something useful, you can run the web version here: https://hanclinto.github.io/CollectorVision/

No install -- scan your cards with your phone or desktop (downloads the weights in WASM -- runs 100% local -- the only web request it makes is to look up card names and prices online -- no image data ever leaves your machine), export the list as CSV, take your cards to your friendly local game store, and expect to receive 50-75% of TCG-low for your cards. This app currently only displays TCG Market, so probably about 50% of this price is what you could realistically expect.

> Hard to sell to individuals like me, but i would think a card marketplace would find it invaluable?

Yes -- and part of this might be that this would have been much more amazing several years ago, but by now -- most marketplaces (I used to do work for some of the big ones) have their own recognition tools. If they aren't actively looking to replace their current software, many companies would rather stick with what's currently working "good enough" than expend effort to migrate to something with only incremental benefit that is difficult to quantify. It's possible that would happen, but it's a tricky sales call to make.

I might just be imagining things, but I'm also picturing what one of those sales calls might look like, and it feels like I've opened the kimono a bit. The cat's out of the bag. There's no mystery or allure behind it anymore, and I feel like that puts me on the back foot somehow -- almost like I've played my strongest cards (hah!) first and have nothing left. By being open-source from the beginning (and talking freely about my architecture and what makes my solution different), there's very little sales-pitch build-up. Maybe it's just a part of the problem of how I'm presenting it, but I think people (especially the big houses) are probably just-as (or more) inclined to silently learn from me and improve their own scanners than try to use / build-upon what I've provided.

It's funny -- that angle is almost more about raising expectations and forcing the big houses to improve their own tech and catch up to open-source, more than getting anyone to adopt my solution in particular.

Am I okay with that? Absolutely -- I made that decision when I open-sourced it. I feel like the tech has been stagnating for several years, and I want to increase the quality of scanners across the board. I want to be the rising tide that lifts all boats.

That's one of the strongest arguments in favor of open-sourcing it (it would be very difficult for a closed-source product to have that same effect), and I remain hopeful for that long-term.

Re: Write some software, give it away for free

#59
post #50

I resonate with this blog post a lot. I think there is something to be said for monetizing ones' hobbies, but I've recently been taking some forays into this world of "build something amazing and give it away for free" as well. I recently took a very big experimental plunge in this path, and I'm curious how well it will work out for me. Open-source state-of-the-art Magic: The Gathering card identification pipeline: h…

As a mtg player with an absurd amount of bulk, this is awesome! I think there is something to be said about the perceived lack of value, I appreciate greatly open source and even hold it to a higher value all things considered. Keep up the good fight :)

Thank you -- I appreciate that. :)

Re: Write some software, give it away for free

#60
post #30
post #3

I started out in the BBS and demoscene of the 90s. The glory days of computing in my opinion, because of the technical innovation (people were making magic with 7mhz processors) and how the community arranged itself. e.g, some ANSI artists in the artpack scene went on to become legit artists, but nobody was sitting around grinding ANSIs to make millions or raise capital. I think about that era in my own open source w…

I was a former (minor) member of groups like ACiD, iCE, CIA (though I never released with them). The cross-pollination between the hackers / college coders / warez pirates / digital artists was real. A lot of big company CEOs got their start in those days. It was mostly just about exploring and connection, and as the BBS scene faded to irc chats (efnet, freenode, etc), that whole mixed-scene kept growing for quite aw…

Nice, I was in ACiD's orbit too, my BBS was a TOXiC Net affiliate before the scene wound down.

That's the thing I miss the most about the scene, the cross-pollination. You'd distro a pack and learn something about a whole other scene, or help somebody mod their board and they'd become co-sysop of yours. That whole era is definitely why I wound up becoming a programmer.

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