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Denuvo has been cracked in all single-player games it previously protected

tomshardware.com

51–60 of 292 posts

Re: Denuvo has been cracked in all single-player games it previously protected

#51
post #6

Wonder what will be the consequences of this. I dislike Denuvo for the performance and stability penalties it gives games, but I do wonder if the "security" it gave publishers wasn't a big part of the reason why we've been getting more and more big name games on PC. This isn't about being right or wrong but about what the publishers will do when they see their games are again getting cracked day one, and if it'll be…

Denuvo’s market is ‘first 90 days’ revenue protection, not lifelong revenue protection. Lots of games using their crap remove it after a few months to shut down the flood of support issues the DRM causes. If only Microsoft hadn’t fucked up so badly with Windows 11 requiring an account, they’d have a way to stop using it altogether.

Untrue, where are all the after-90-days-hacked AAA games? Nowhere, denuvo lives on as long as publisher is willing to pay continuous licence, which is usually years.

And users complaining because denuvo messes up their Windows, sometimes games don't run and so on? Just cost of doing business, as long as enough people buy it who cares.

Re: Denuvo has been cracked in all single-player games it previously protected

#52

Earlier quoted context omitted.

Surely, this has nothing to do with the fact that live service and subscription games generate more revenue, whether or not piracy is involved.

To give you an idea of the scale of the problem: Greenheart Games famously released a "cracked" version of their own game (Game Dev Tycoon) onto torrent sites on launch day. In this version, the player's in-game studio eventually goes bankrupt because "pirates" steal their games. The Data: Within 24 hours, 93.6% of players were playing the pirated version. The Consequence: The developer's blog post highlighted the ir…

Unhinged take I checked that was 2013 and the game cost almost as much as you you would pay in a month's rent in India in small towns.

Most pirates aren't people who could pay for this stuff. This is utterly meaningless.

So much in fact I don't even want to link counter examples to it.

No/very few paying user pirates even single player games these days if they can afford it as a luxury please understand that.

I would likemy regular updates bug fixes patches and new feaures ASAP. And on sale at 8$ for a game is less than 0.01% of my income so sure.

But if it costs 800 USD I will get it for free because I am literally too poor for it.

Anyone who thinks otherwise is beyond deluded.

Instead of denuvo you can use simple steam drm, non trivial to pirate for small games cracks will take days or weeks to appear and updates won't be available instantly.

It's safe simple and easy. And doesn't hurt any one.

Denuvo is just invasive bullcrap that deluded people think helps anyone.

Re: Denuvo has been cracked in all single-player games it previously protected

#53

Earlier quoted context omitted.

Surely, this has nothing to do with the fact that live service and subscription games generate more revenue, whether or not piracy is involved.

To give you an idea of the scale of the problem: Greenheart Games famously released a "cracked" version of their own game (Game Dev Tycoon) onto torrent sites on launch day. In this version, the player's in-game studio eventually goes bankrupt because "pirates" steal their games. The Data: Within 24 hours, 93.6% of players were playing the pirated version. The Consequence: The developer's blog post highlighted the ir…

The number of pirated copies doesn't translate to missed sales.

Someone playing/watching/listening to something for free doesn't mean they would still do it if they had to pay for it.

Re: Denuvo has been cracked in all single-player games it previously protected

#54

Earlier quoted context omitted.

Surely, this has nothing to do with the fact that live service and subscription games generate more revenue, whether or not piracy is involved.

For a long time now I've found it weird that people who like single player games on PC (and to a lesser extent older consoles which had piracy enabling mods) didn't acknowledge the long game consequences of their actions, or at least were willfully ignorant to them because everyone loves getting something for free. It seems to be a variation on Goodhart's law - you get what you reward - if the reward for a company (b…

It’s hard to see from a US/Euro salary perspective, where not spending $60 is a moral decision, but you can start seeing how someone in a 300/mo salary country doesn’t think “I’ll save a bit and buy it” and instead thinks “I’ll never be able to afford this and this studio made millions anyway” and just pirate it. I’m not that articulate with my words but I hope you get what I’m trying to say.

Re: Denuvo has been cracked in all single-player games it previously protected

#56
post #53

Earlier quoted context omitted.

To give you an idea of the scale of the problem: Greenheart Games famously released a "cracked" version of their own game (Game Dev Tycoon) onto torrent sites on launch day. In this version, the player's in-game studio eventually goes bankrupt because "pirates" steal their games. The Data: Within 24 hours, 93.6% of players were playing the pirated version. The Consequence: The developer's blog post highlighted the ir…

The number of pirated copies doesn't translate to missed sales. Someone playing/watching/listening to something for free doesn't mean they would still do it if they had to pay for it.

It’s certainly not a 1:1 loss, but it’s also not zero

Re: Denuvo has been cracked in all single-player games it previously protected

#57
post #6

Wonder what will be the consequences of this. I dislike Denuvo for the performance and stability penalties it gives games, but I do wonder if the "security" it gave publishers wasn't a big part of the reason why we've been getting more and more big name games on PC. This isn't about being right or wrong but about what the publishers will do when they see their games are again getting cracked day one, and if it'll be…

Denuvo’s market is ‘first 90 days’ revenue protection, not lifelong revenue protection. Lots of games using their crap remove it after a few months to shut down the flood of support issues the DRM causes. If only Microsoft hadn’t fucked up so badly with Windows 11 requiring an account, they’d have a way to stop using it altogether.

This is not true at all as evidenced by the fact that most games do not get Denuvo removed once they are cracked. And the companies that DO remove denuvo only do so after several years because of licensing costs as denuvo transitioned to a SaaS model.

Re: Denuvo has been cracked in all single-player games it previously protected

#58
post #53

Earlier quoted context omitted.

To give you an idea of the scale of the problem: Greenheart Games famously released a "cracked" version of their own game (Game Dev Tycoon) onto torrent sites on launch day. In this version, the player's in-game studio eventually goes bankrupt because "pirates" steal their games. The Data: Within 24 hours, 93.6% of players were playing the pirated version. The Consequence: The developer's blog post highlighted the ir…

The number of pirated copies doesn't translate to missed sales. Someone playing/watching/listening to something for free doesn't mean they would still do it if they had to pay for it.

One reason anti piracy companies make a living is because companies that buy it see concrete increases in revenue as a result. It may not be every pirate who converts to a customer but DRM solutions are priced to be below the expected additional revenue. And it's not always cheap.

Re: Denuvo has been cracked in all single-player games it previously protected

#59

Earlier quoted context omitted.

To give you an idea of the scale of the problem: Greenheart Games famously released a "cracked" version of their own game (Game Dev Tycoon) onto torrent sites on launch day. In this version, the player's in-game studio eventually goes bankrupt because "pirates" steal their games. The Data: Within 24 hours, 93.6% of players were playing the pirated version. The Consequence: The developer's blog post highlighted the ir…

Unhinged take I checked that was 2013 and the game cost almost as much as you you would pay in a month's rent in India in small towns. Most pirates aren't people who could pay for this stuff. This is utterly meaningless. So much in fact I don't even want to link counter examples to it. No/very few paying user pirates even single player games these days if they can afford it as a luxury please understand that. I would…

[flagged]

Re: Denuvo has been cracked in all single-player games it previously protected

#60

Earlier quoted context omitted.

Surely, this has nothing to do with the fact that live service and subscription games generate more revenue, whether or not piracy is involved.

For a long time now I've found it weird that people who like single player games on PC (and to a lesser extent older consoles which had piracy enabling mods) didn't acknowledge the long game consequences of their actions, or at least were willfully ignorant to them because everyone loves getting something for free. It seems to be a variation on Goodhart's law - you get what you reward - if the reward for a company (b…

> For a long time now I've found it weird that people who like single player games on PC (and to a lesser extent older consoles which had piracy enabling mods) didn't acknowledge the long game consequences of their actions

Isn't historically piracy positive for sales [1]?

That said, I'm pretty sure the real issue is that single / local coop games are just not appealing and so they get weaker sales. Like wtf was with Pikmen 2 not letting player 2 control louie? And then when local games start to sell poorly they get divestment but I'm pretty sure it was just lousey games and not piracy.

[1]: https://www.engadget.com/2017-09-22-eu-suppressed-study-pira...

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